lewisia32's Forum Posts

  • 4 posts
  • Thanks both. It's finally working!

    I didn't realise how much work was involved to create a really fluid and robust character movement. There are so many edges to consider.

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  • I have spent the last two hours banging my head against the wall trying to figure this out on my 2D platforming game.

    I want to be able to tell when my character changes direction from left to right. The reason for this is, when my character suddenly changes direction, the run animation will pause for 0.5 seconds on a specific frame to make the character skid a little before running the opposite direction.

    So, in a nutshell, this is the sequence of events:

    Character is running right -> User presses left -> Sprite animation pauses for 0.5 seconds -> Character runs left.

    Likewise, the reverse will be true also:

    Character is running left -> User presses right -> Sprite animation pauses for 0.5 seconds -> Character runs right.

    I can't figure out how I would create an event for this.

    Any guidance or direction would be so helpful.

    Thanks!

  • Been working flat out the past week or so haven't had a chance to use Construct3. I logged in tonight to work on my game for a bit, and I noticed that the icon for Construct3 is now a broken link on a desktop dock (mac OS). I have looked inside the web app for the desktop download option but can't find it anywhere? Am I being stupid?

    Thanks.

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  • I am specifically talking about the effects used in the game as I know the platforming/combat and animations are run off the mill stuff.

    For instance, the visuals in the game are stunning. There is a long depth of field and different blur settings used on different layers to simulate depth. Also, the lighting is pretty great for a 2D game too.

    Is all this sort of stuff possible with Construct?

    I have only been creating pixel art platformers until now so am unsure.

    Thanks.

  • 4 posts