lennaert's Forum Posts

  • A mime type is a configuration entry in your webhost that tells your webserver how to deal with certain extensions.

    In your webhosts control panel, there should be a page with MIME type settings.

    This generally is a list with extensions and what they are.

    You should add:

    extension: .scml

    type: text/xml

  • I updated a galaxy tab3 yesterday from chrome 30 or 31 to chrome 33.

    An image heavy game developed last december, exported and hosted online ran decently at that time on that galaxy tab.

    After updating to chrome 33 it ran poorly.

    I tweaked the settings in chrome://flags (for a good hour -,-) but either they didnt seem to do anything, or actually made it worse

    Anything I can do/try similair to that short cut approach Arima did ?

  • You will need to set the correct mime types in your webhost.

    [quote:sio4rpun]"When publishing, don't forget your server should serve the .scml file extension with the MIME type text/xml. Some servers return '404 Not Found' for files they don't have a MIME type for, and this will break your Spriter animations."

  • Simply add an extra top most layer, none transparent, set intially to invisible, holding those details.

    Game over, score list, restart button.

    Upon death, make the layer visible and do whatever else is needed. (like disabling controls)

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  • I tinkered with an attempt ...

    capx

  • What is the desired end result ?

    All images same size ?

  • Perhaps post a capx.

    Edit: apologies, just noticed this is in the construct classic section.

  • I thought wrap selection does that turning and dragging once wrapped.

    But you loose the selection when selecting something else.

    I made a couple race tracks too.

    I used holding down the shift button, and left clicking the needed sprites, then wrap selection.

  • Multiplayer best practice is not know atm.

    There has not been any release containing this specific functionality.

    Using objects to hold your variables is a good method to make them less accisble in several final exported products, increasing game integrity, reducing abuse/cheating.

  • If you use physics, you could simple apply the same impulse at an upward angle when needed.

  • I would try giving them some instance variable which relates to who is in control.

    like playerobject.playernumber

    give them numbers 1 to 4.

    have a variable indicating who currently is active

    global: activeplayer

    When picking the active player for control use: pick playerobject where playerobject.playernumber = activeplayer

    when that player dies, subtract 1 from activeplayer.

  • Generally people have some first screen showing the loading progress. (starts first)

    Then some layout with logos.

    Fom there people generally use a click or selection to go through the menus.

  • From an action, select a the text box -> set font color

    From the editor: on the lef tside in propperties is also a font setting.

  • How do you mean checking up on it ?

    If you published it to the app store, it should have a statistics page.

    As to promoting, that would invovle using various social media platforms, informing followers and friends about the avilable games, and posting it on various forums and social sites.

  • Then I might have assumed wrong ^_^

    Oh well, he mentiont it at least, that it would take loads amount of work to port and maintain it.

    As far as I can tell, scirra is a small team with ashley being the main programmer.

    I think for such a porting project and maintenance, he would require a few clones.