lennaert's Forum Posts

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  • Your base tilemap seems to consume most.

    As soon as you reduce the window size the frame speed picks up. And removing the base tilemap gives quite some fps back.

    After the base its those 2 image decorations. Removing them also gives some fps back.

    Perhaps its due to using 3 layers of tilemaps ? I have not used tilemaps that much, so I am not sure on that. Perhaps the tiles you used are a bit big ? or the overal size of the tilemaps are too big ?

    Instead of using the 2 decoration tilemaps to place your other objects, perhaps use sprites ?

    Also, you can set sampling to linear, looks better imo.

  • Yes, they have to leave the room to join another, you could use the "On left room" to make the user go to a rooms overview layout.

    The host position can be automatically taken over by another room peer if a host leaves.

    In theory, anyone could be host ... it is how you allow the mechanics to work that determine everything ....

    A host could merely be someone who keeps the connections alive, and in the background, without knowing, execute everything needed to have other people administrator the chat rooms.

    Imo, the idea to appoint a channel moderator would still require to come from the first host, the one who created the room and then gives someone moderator status. Or, you could have the user details fetched from somewhere else (ajax/php/mysql) which determines if a peer us a moderator.

    And if a peer or host has moderator status (some boolean flag), it simply needs to send commands to the host, which executes it for him. (ie a moderator sends a command to the host to kick someone else)

  • event 11 and event 12, try to add:

    Ghostup is overlapping Projectile, and invert it (is !not overlapping)

    For performance sake, you could also try to add an "else" to event 11 and 12. (and not add the not overlapping thing)

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  • could you post a capx ? or an overview (screenshot) of the involved events

  • Looked good now

    *****

    with touchpad ....

    holding down the right mouse button to aim and using left mouse button to shoot while trying to aim with the cursor.

  • The first thing I started clicking on where the blue sqaures right next to the link, which gave some visual feedback, giving me the impression something did not work as no content showed up .... a few investigating moments later I clicked on the text link and content appeared ....

    You might want to look into making them blue squares clickable too.

    Other then that, it looks nice, lots of white though, perhaps look in to centering some content in the middle of the screen.

  • Without knowing what his or your events are, Gleedaniel13, it will be near impossible.

    A capx could help with some insight.

  • sqaure image object

    variables

    sqaure.maxhealth

    square.currenthealth

    *total bar width when full = 100 pix

    set square width to (100 * (sqaure.currenthealth / square.maxhealth))

  • ... I change and add some things to the game

    ... when i touch the button "play" the game close

    ... this not happen in the previus verision

    I could be wrong, but, perhaps you created a new bug ?

  • Have you tried re entering the the program in the custom preview settings in preferences?

    I added it and it worked

    Thanks btw <img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" title="Razz">

    At first I thought, waterwhat .... seriously ... I googled, downloaded, .. and, nice .. firefox but like chrome <img src="{SMILIES_PATH}/icon_e_surprised.gif" alt=":o" title="Surprised">

    Multiplayer works, gamepad works, good for the games at first glance ... seems lite weight.

    https://www.waterfoxproject.org

  • It is definitely not a bug, it has to do with how you set up your events.

    The thing is ... your current scenario is unclear ... creating a capx for you with some examples would be like shooting in the dark.

    The simplest solution might be, to add an action "audio stop all ", then "wait 1" second, before you start a new stage sound.

  • You could try and post a capx or link with the problem

  • use every second to set a countdown of a global value with your desired time

    sub event to the every second

    compare 2 values

    countdown <= 0

    compare 2 values

    Score > X

    action

    set text "Yay you scored X in X time"

    Else

    set text "you failed"