lennaert's Forum Posts

  • Haha, yeah, then its wise to add another leaderboard

    About achievements, you have to request them first, and iterate through them from what I remember. I dont use them as much.

  • You could have the object/attacker alter its course for the bullet behavior when it is close to a given object/target.

    Perhaps measure the distance, and if it is within certain distance, set an instance variable to the opposite angle, and lerp the bullets angle of motion towards the newly set opposite angle (variable).

    event

    distance(attacker.X,attacker.Y,target.X,target.Y) < 100

    sub event

    trigger once

    set var oppositeangle = angle(attacker.X,attacker.Y,target.X,target.Y) - 180

    sub event

    set attacker.bullet.angleofmotion = lerp(self.bullet.angleofmotion, self.oppositeangle, 10*dt)

  • That wont work ...

    You need unique objects ... not instance .... updating a frame will result in all instances of that object having its frame updated.

    Look into R0j0hounds Paster plugin, and create paster objects with those urls

  • i did that..it doesnt work lol..do you mind uploading a test project where the setup is correct? i really dont know why it doesnt work for me

    Nope ... would be no use seeing as the issue is on your end.

    You could post your capx ....

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  • Double quotes escaping in Construct is done by adding another double quotes. So the line to remove them will look like this :

    replace(TempName, """", "")[/code:16qqoisr]
    

    Totally forgot about that thanks

  • You could.

    I would if the game play varies a lot, ie, on 1 type of device the gameplay is easier .... otherwise ... just keep it the same

  • You could.

    I would if the game play varies alott, ie, perhaps on 1 type of device the gameplay is easier .... otherwise ... just keep it the same

  • Its for everyone .....

    Someone fubarred someting ....

  • thx, but this somehow doesnt work for me. I drag and drop a new object from the object tree into the layout -> new instance. I change the properties of this instance and it also changes automatically the ones in the object tree :/

    When you drag from the project tree ... the selection is still in the project tree ....

    click in the layout somewhere (not the object) then click the object ..

  • Are there scores already then ?

    Normally, when you created a new leaderboard, I call it "ÿou need to fiddle" lol

    You need to submit some scores, and not just from your developer account. (not 100% certain about this, but I read it somewhere, and started using it to get my leaderboards activated quicker)

    The thing ism when you create the leaderboard on google, it takes a bit before it works.

  • Its the same on both I guess, you can show the scores you request for.

  • I do not think that will work.

    You could however try to move images around and have your app fetch the images ...

    Perhaps the camera is able to send its images to a ftp location, which are stored in a folder accessible through a web server, then have your app fetch the images with ajax or if the ftp stores to your app directory, fetch them as project files.

  • I believe that is just a video format, does not necessarily mean streaming like your rtsp (real time streaming protocol) link.

    And I believe the audio streaming c2 does is progressive downloading.

  • Add an unique invisible sprite for each player in your start screen and make these global objects.

    Store your settings for the player in the sprites variables, and use the sprite for each player to reference them in your game.

    The global object will not get destroyed and will keep the information.

    ie

    Player1sprite.controller = 1

    Player1sprite.name = player 1

    Player2sprite.controller = 2

    Player2sprite.name = player 2

    etc