lennaert's Forum Posts

  • I did a video chat with the current multiplayer function from scirra, and I can say with certainty it will not be fast enough to relay the images fast enough to result in anything decent for desktop activity sharing.

    The images transmissions simply take up to much bandwidth/time.

  • You can not change the location.

    The dotted line is a representative of the window size set in the project properties.

    From what your saying it sounds like your canvas is smaller then the scaled window size.

    Perhaps try a bigger layout, or smaller window size.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Ajax.LastData contains everything the requested page would show.

    You either need to filter from the results, or make sure the relayed results just hold the info you need.

  • Just as long as your index file has a .php extension (simply change .html to .php and make sure your links to it are updated too.)

  • Set a local storage variable determining if the instruction has been shown. (ie SeenInstruction = 0)

    After viewing change the value. (SeenInstruction = 1)

    Upon reload, have it check the Local storage value.

    if SeenInstruction = 0

    Show instruction

    set SeenInstruction = 1

  • All i have on the page now (besides the construct2 portion) is:

    Hey, <?php echo $_SESSION['user_name']; ?>. You are logged in.

    Not sure how to add javascript to the page but something like..

    <script>

    var currentuser = $_SESSION['user_name'];

    </script>

    Would that work? Or am i totally off?

    Never done any javascripting..

    <html>

    mehhh

    <body>

    <javascript>

    var username = "<?php echo $_SESSION[username]; ?>";

    </javascript>

  • x center = ((ViewportRight("layer") - ViewportLeft("layer")) / 2)

    Y center = ((ViewportBottom("layer") - ViewportTop("layer")) / 2)

    Should work on any scaling settings.

  • Store marker, each time someone places one, simply have it send their name/ID combined with an X,Y coordinate relative to your map. (I would add a status too, like cleaned, waiting etc )

    When the Map loads, fire a call that simply retrieves the entire list of markers, statuses and names, and place them in an array.

    Then just have it show the markers location, and on touch/click, show a popup balloon with the info from the array associated with the marker.

  • There are some plugins on this forum offering could support. Not all free though.

    You could look into Ajax communication, where an Ajax fetches a PHP/ASP and performs some actions required.

  • Set a javascript variable in the web page, and fetch it using the browser object's execute custom javascript.

  • Nesteris

    After all your insults .... the only thing I like to add is:

    You are just angry because you fail ....

  • [quote:42u79yyd]lennaert

    I did two test games in GameMaker Studio while following a couple tutorials, one throw away game in C2 and I'm currently doing my action platformer in C2 which is about 90% done but I had to start again from scratch due to both messy code (but it still works perfectly) and major C2 bugs which a lot of the features (e.g. enemies are doing double to triple damage for absolutely no reason, even in the debugger, there's one instance of each so it's not multiple enemies occupying the same space, and their damage variables are the proper amount, not the amount that's being deducted from player's health).

    Nesteris

    I asked because you have quite some critique about various aspects of construct 2 work flow to produce a game, while in fact, you have about zilch experience.

    Even in your post above ... you refer to "major c2 bugs" while in fact I would take on a bet , that:

    enemies are doing double to triple damage for absolutely no reason, even in the debugger, there's one instance of each so it's not multiple enemies occupying the same space, and their damage variables are the proper amount, not the amount that's being deducted from player's health).

    Are your own game logic's problems ...... which you created ....

    I see you outing a lot of criticism on construct 2, and mentioning how you would make a move to another game creation tool and what not ... but I' will take on a second wager that that ship will strand with the same problems ....

    Which for me boils down to biting of more then you can chew ....

  • This is a request for Scirra to make a game!

    Why Should Scirra Do It?

      * There is a lot of discontent with C2 at the moment, this needs to be addressed

    How would this benefit the C2 community?

      * It would boost morale amongst those who have backed this product - that it is a viable development tool they can rely on

    Not sure if having them make a game is really the best way to go ...

    Jobel has the right view on it ... perhaps Scirra could back one of the community's developers. I seen a couple of the potential 'bigger' games, but so far all have mobile issues.

    Didnt the next penelope have some mobile issues too ?

  • Nesteris

    Just out of curiosity, have you created/finished/published a game ? (construct, game maker etc, or code ....)

    PS: Here's another thing I don't quite understand with HTML5 games: 60FPS for a game and depending on the jank spike, anything that dips below that becomes unplayable? Seriously? I know that it's 30FPS that's supposedly playable, minimum at a reasonable 24. So how did it come to this?

    I have a couple games running ~30 and up on various devices, and game play is good enough.

    Perhaps some peoples expectations exceed their own capabilities.

  • Starred