lennaert's Forum Posts

  • Snapshot is taken from canvas I believe, where as the iframe is positioned on top of it I think.

  • Give the inventory items drag/drop behaviour? <img src="smileys/smiley29.gif" border="0" align="middle" />

    Preposterous, you would be dragging and dropping them all over the place.

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  • tanoshimi

    Are you able to add an option for "object avoid rotation" to this plugin ?

    And an option to turn it Off from an action ?

  • great to hear :D

    So you have a problem with the spriter image itself ?

    if you get stuck with the problem, just ask around on this forum for helps with the scon files, I've got spriter too, but not much experience there yet, but a lot of other visitors on scirra do :)

    Lennaert

  • In a lot of variations ...

    The pathfinding is not the issue ...

    since I changed to pathfinding, I have, next to the ai dev, at least 10 extra objects doing constant pathfinding towards me, and it works without a hitch. these objects work without line of sight.

    next to this, max 5 objects, doing pathfinding, while moving with a cone of 45, and stand still a cone of 360, distance 800.

    Made some progress today:

    I added a boolean check prior the los check, so its not using the los behaviour constantly, that made a small difference, then I changed the actions to a function, and it was even beter.

    Still not as it should, though.

  • You can make one layout, and give it all the settings and layer, and duplicate it. (right click in project tree and duplicate)

  • Here is a tutorial   It also has a capx.

    But mind you, its not the most simple thing to do if you are relative new to consstruct 2.

  • Love the efforts your putting into this .. but I stopped using it xD as everytime I look you added something new/better hahahaha

    so Ill just wait till you you reached that 'your' satisfied stage hahaha

    I tried this one, looks good, but, I think the blurring effect looks a bit bugly.

  • No it doesnt keep counting them hahah.

    Its a method to generally detect the second or third touch, like the double tap.

    Generally youd be aiming for 0.

    Just imagine if you use two fingers to swipe two different slab,one of the swipes would have 1 :)

  • hehe, with some tools you find an approach or have ease of use you cant with others :)

    great you found the original, you probably need to test various resizer methods to find the one right to make it a decent small size.

    while working I tend to work with a 200% model and when done resize it to 50%, smooths out everything nicely in most cases for me :)

  • Anyone got some good examples of pathfinding behaviour combined with the line of sight behaviour?

    Whatever I build is heavy on the performance as soon as I use the line of sight behaviour.

    There are some tutorials, but they use their own line of sight, Im specifically looking at the combination line of sight with pathfinding.

    I have a large isometric game Im working on, and applied the pathfinding since last update, works great after the performance update.

    But I cant get anything decent running when combining with line of sight. (performance wise)

    So, I was wondering, who dabbled in the combination line of sight and pathfinding from the build in behaviours ?

    Caps, examples, links ....

    edit: I use it for enemies that walk around on a path, see the player and follow till out of sight.

  • Looks great ^_^

    I use a bit of an older version of jasc paintshop 7, only 30mb, but been my loyal assistent for over 10 years ... I'll take it any day over modern paintshops.

  • :D

    If its troublesome to move the card to a new layer, perhaps you can add a large white sprite on top of everything on the layer where the card resides, and use an event to move the card to top of layer, then print.

  • Thanks or that - I use random() quite a bit, time for a change.

    *assimilates*

    <img src="smileys/smiley1.gif" border="0" align="middle" />

    <img src="smileys/smiley36.gif" border="0" align="middle" />

    I use the choose a lot ... if I have some event, which can give a text something, I always add something like   set text choose('hello','hi','welcome','go away')    :)

  • I use an option called create mask from source by source luminance, and i invert the mask data.

    I think in your last method, you only needed to invert the mask data.

    :)

    <img src="https://dl.dropboxusercontent.com/u/7134196/ferret1.png" border="0" />