lennaert's Forum Posts

    *induces monthly poke*

    Tom, new arcade ? any news?, eta?, or asssistence required ?

  • Try setting to scale outer and see what happens ;)

  • default bullet: disabled

    have some hidden sprite for the player to walk over.

    player overlapping hidden sprite, set boss bullet active

  • Construct 2 has some templates in the program itself for rts games.

    Not like clash of clans though.

    But it sure is possible to create something simlair.

    If you havent made games before with construct 2 its advisable to do the beginner tutorials first to get a good grasp of the program and its abilities.

  • Create object with desired size. Object A

    Change its polygon shape points to adhere your needs.

    Add sprites for walls, leave original polygons.

    Eventsheet

    event: object A on collision with Walls

    action1: object A spawn boom object

    action2: destroy object A

    Thats the gist of it

  • Most of http related calls to apis are processed by means of passing variables in the url parameters.

    POST

    url = "http://location.com/file.php"

    data = "id=12345&key=6789"

    GET

    url = "http://location.com/file.php?id=12345&key=6789"

    If you really require custom set headers, you will need to do some custom javascripting through the browser object and use/refer XmlHttpRequest in your coding.

  • Hmm, I think dont construct 2 has an actual dedicated web root.

    Its all created at run time based on your project I think.

    The hidden folder your referring to is simply a temporary folder from user applications data, created on runtime.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • You mention in your first post you have the same IP still.

    But, after you installed construct 2, in preferences, tab exporter, you need to change the "localhost" to the IP adres of your computer for preview over wifi.

    If you have not changed this, it won't work.

    just thought I bring it up seeing your statement about networks.

  • Is there an easy way of getting to the manual updates ?

    Its not like I can remember the entire thing and spot changes :D

  • Perhaps chop some of those large images up in smaller pieces.

    Reducing polygons per image too.

    ^_^

  • Looks great, information layed out well :)

    Great to see someone with set goals.

    And I wouldnt worry the slightest about performance.

    You made a choice for desktop systems, which, with modern recent hardware, should generally be able to handle a game ten times your load.

    Seriously, your game is relatively small, < 50mb , and your imagery is not heavily detailed (lots of black stuff), it should run fine on most modern mobile devices too.

    Love the theme / coloring approach

  • Netbeans

  • You mean this guy?

    <img src="smileys/smiley36.gif" border="0" align="middle">

    He should lay off the coffee probably   <img src="smileys/smiley17.gif" border="0" align="middle">

  • Yikes, he had some good info, but what an annoying speaker ... I turned it off 2 minutes in.

  • It looks like a nice tool, though:

    You will still have to draw lots of images yourself, its not really a time saver or anyting.

    And most of the images you need to make will generally be useless for all other tools/progs.

    I'll pass.