lemo's Forum Posts

  • Cool game, always keen for some good ol space shooter

    But man the allergic piggy is hard to pass haha

    The gameplay is pretty solid, maybe just some minor visual tweaks

    -the dialog font doesn't look very retro

    -smoke behind the ship could look more "space-y"

    -water "splash" near water would be nice

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  • TabloidA Probably just your TV doing some weird resolution upscale trick, on normal screens if fits in 1920x1080 and doesn't look this aliased

  • Thanks for the detailed answer, the tech behind the color picker is pretty crazy

    Ever thought about releasing it as a standalone plugin for C2?

    You could also try a compact version with a single hue strip with "infinite" scroll,

    offsetting two sprites when the cursor reaches a border, and/or on mouse wheel

  • Thx, but are you sure this is bicubic filtering? Doesn't look quite the same to me

    On the left the ref from the first link I posted, then your effect with ration 8, 10 ,12

  • Thanks that's a handy fix for the font size

    Main concern was also about the actual element size, which doesn't scale as in editor like in image above

    Anyway, now I decided to do my own ui with sprites etc, as those form elements are just out of control

  • [quote:12169c5t]The following words in your search query were ignored because they are too common words: nw js.

    You must specify at least one word to search for. Each word must consist of at least 3 characters and must not contain more than 14 characters excluding wildcards.

    Is it possible to "whitelist" some 2-char search terms in your forum?

    Since "node webkit" turned into "nw.js" it's really hard to search results

    "Nw" and "js" or "nw.js" with quotes are just simply ignored

    PS: if this issue was reported before obviously I couldn't find :p

  • Gigatron

    Yeah definitely keen to give it a try

  • Hi guys, looks like I'm looking for the exact opposite of the above post :p

    Since this is not yet in C2, can we have a bicubic filter to have nice and smooth (blurry) sprites when scaled up?

    See this post by Pode who made a similar effect apparently for bilinear filter

    Also here are a few links which I believe? have all the GLSL samples

    Hopefully this can be faster on cpu than current blur effects

    Thanks

  • I have the same problem

    The form controls scale differently from the rest of my graphics, when switched from window to fullscreen, or resizing the window

    How can you properly align an UI if the relative scale of elements change with display size?

  • Ashley

    Alright fair enough, hopefully we can see these new binary methods later in C2

    I found another thing to keep you busy with nw.js though

    I think MadSpy you have the greenlight to release your plugin now ; )

  • A "cancel" event listener is coming in the next version of nw.js, according to the link below

    Ashley could we have this "on cancel" next to the other "file dialog ok" events?

    This would definitely save me a few headaches for later :]

    https://github.com/nwjs/nw.js/issues/4501

  • Looks really good, I like how you went into the detail with the slight background textures and animations

    I didn't have any plan to make a theme, but maybe I'll spend some time on one later

    How did you make this neat color picker btw?

    For suggestions, maybe you could optimize the preview event sheet to show even more types of elements

    Or you could either make the window bigger or just have a scroll bar to show more events

    Would be perfect if you could click anywhere on the preview and be directed to the matching color option

    PS: Maybe you should move this to the Tools/Resources forum

  • Looks like this adds one second or two of additional loading time,

    and also seems to trigger antivirus false alarms (in compressed mode)

    Personally I think I'll use an installer instead

  • I agree it would be nice to have the option directly in C2 when exporting

  • Ashley

    Okay yeah I hear you about the intermediate/middle man process

    Looks like it would take a while to develop such mechanics though, and maybe it will happen only for C3

    In the meantime there's no built-in function in C2 to save image screenshots on desktops, and people might still prefer a "slow function" than none at all

    See just yesterday, apparently this guy made his first post on the forums just to ask about this feature (is conversion speed even relevant for a few screenshots?)

    All that's needed is an extra switch in the plugin code, to have the choice in writeFileSync() from {"encoding": "utf8"}, to {"encoding": "base64"} or {"encoding": "binary"}

    So I wouldn't say you "continue to build on them" but rather provide an instant fix/adjustment to have a feature otherwise impossible for the moment

    (*possible now but even more bloated through the use of a custom EjecJS expression)