lemo's Forum Posts

  • Here is some custom leaderboard example with tabs for amkp (via) using the DIV plugin

    <img src="http://i.imgur.com/GIhwr9s.png" border="0">

    <font size="1">(it uses my leaderboard ID by default and you'll see some numbers before the name - I'm using those as links in the actual project)</font>

    austin I never needed to use the "last 24h" filter before, but I noticed that when "fetch leaderboard object" returns no results for a time frame, and you try to call "clayio.LeaderboardName(0)" there's a console error that pops up, can you have a look?

    (I tried the above capx with your test account "testfff" ID16, which had to recent entry)

  • I played it yesterday on the arcade and I would tend to agree with what you summed up above

    The level design is gorgeous but the gameplay doesn't really fit

    I don't have the answer for all that but one possible way would be to focus less on gameplay, and make some kind of semi-interactive experience like Passage

  • Well they offer a pre-made leaderboard display as a "basic configuration"

    Then it's you job to arrange the results the way you like...they can't please everyone otherwise

    And with the "fetch leaderboard object" you can do all of that customization already

    For example here and here I'm injecting the results from the API into some custom html with Pode's div plugin

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  • There was an idea on another thread to have comboboxes for several kind of objects where possible

    Pick from the dropdown list, or stick with the possibility dynamic expressions... best of the two worlds

  • Scoreoid guys are supposed to be making a plugin for a while... I dunno why they never get it done

    But IMO clay.io has more interesting options than scoreoid (beside their use of websockets that are completely overkill and fail with some players)

    What do you mean with "no basic options like filters by select"?

  • Anyone tried some fast-rate autosave already?

    I already have an autosave system running every 3s using "for each"

    Now maybe this new feature is optimized to save more things and faster

  • Okay, thanks for the details

  • Steps to reproduce:

    1. minify script

    Observed result:

    253kb

    Expected result:

    210kb

    Operating system & service pack:

    win xp sp3

    Construct 2 version:

    r124

    Not really a bug, but I just upgraded to the last version, and I had to make changes to three projects, they all gained roughly 15% in file size

    I haven't worked in C2 for a while (nor have the time for further tests these days), so this may not have been introduced in the very last version...I noticed r123 had an updated Google Closure Compiler, which may be worse than the previous version?

  • Hey nice graphics on your demo

    I think rexrainbow make a plugin to automate stuff in time, try to look for "scenario" plugin

    About the scroll thing, you could scroll to a dumb object pinned (or not) to your character

  • Nice one velojet!

    Haven't tried it yet, but do you think real-time (non-tile) movements will be possible in the future, or latency issues would be just impossible to sort out, or you need to wait for udp support or something like that?

  • I heard this is gonna be a native plugin in C3, coming up next week

  • Good job on the behaviorization :]

  • Yeah well that doesn't replace an actual "follow topic" feature still

  • Nice game, you should consider how long the mouse is pressed a bit more like Canabalt does... otherwise the lil dude jumps the same height all the time and it's a bit hard to control

  • No reason to use a top quality laptop for C2...

    Working on a old crappy computer is a good way to make sure your game performs well on most setups :p