LeKinkss's Forum Posts

  • Hey i would like to make an effect like this one on the video. Kind of " sound wave " effect. But i dont know how to figure this out. please help :) thx youtube.com/watch

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  • You need to include loopindex as expression in object creation whether it is on X or Y. And make sure there is an instance of family in layout or remove destroy action. Also add another condition 'Family.PickedCount < 3'

    I dont know what is loopindex, how i make it, even for family picked count, where?

    I just have this and i want to be it simple...

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  • Then you should check whether previous family member already exist like this: construct.net/out

    i dont understand very well :/

  • Hey ! I want to spawn 3 objects. I have a family of 5 different objcts. But i want 3 different objects each time. Not the same twice or more. When i use " spawn family" . It can select the same object twice. Please help !

  • Hey ! wanna try to make a suika game like. i try to merge two same fruits together.

    It works with " on collisions ". But, when two " lvl 1 fruits " are close together and an other one coming and collides with both first fruits.

    It will merge with the two firts. How can i fix that ? thx

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  • Hello everyone !

    I would like to make a vampire survivors like. Just to test settings.

    I find an easy way to move enemies with move to or Bullet behavior.

    But i got a problem while they are close together. They are overlapping. How can i fix this ?

    I can set few random points over the player and not following him every tick but every seconds maybe.

    Thx

  • Hey! i wanna make a schmup game.

    I have few questions, how do you spawn multiple projectiles at different waypoints ?

    And, is it possible to create a sprite like a curve, and make the projectile follow the line to A to point B at the end of it ? thx

  • Hey ! I still have this problem since beggining, i thought that making " every seconds " will depends to " every tick " on different setups. I have a 144hz and 60 hz screen so i can test it.

    The spawn time is not the same, even if i write " every X seconds ". How do i manage this. Even with " dt" is not working. please help !

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  • I know that i can do something with set angle toward or something but i cant figure it out.

    Basically, i have a car ( boat )with the car behavior. I want to have an arrow near the player who is around him like GTA 1.

    I have different spawners, then once a spawner drops a spot. i want that the arrow follow this objective.

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  • when a enemy spawn, i want him getting a specific text for only him.

    Then when i spawn an other enemy, i want him to have an other text.

    based on his value.

    And how to each text is following the enemy. how ?

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  • I want to roll a value between 1 and 12.

    But i want that 1-2-3 and 10 - 11 - 12 is way rare than other numbers.

    Thx !

  • It’s system->compare two values

    With loopindex as the first value and 1 as the second.

    I am very dumb.. even with the exemple.. sorry :'( i cant understand

    can you make an exemple with my situation ?

  • Another way that is useful in some situations is:

    For each sprite ordered by random(1)

    — do stuff

    — compare: loopindex=1

    — — stop loop

    i dont understand that as " event system "

    compare what ?

    if i compare is my boolean is true, when it picks randomly, it can pick the same one.

    It doesnt spawn a sprite, but the same tower is picked

  • Hey !

    i know that there is a lot of subjects about it but i didnt find my solution.

    I have 4 towers who spawns bullets each second.

    But i want to pick two of them at start of the game, randomly.

    I tried to use " pick random instance " and duplicate it two times.

    But sometimes, the same one is selected two times.

    So, the game pick only one tower.

    How can i force the game to pick two different ones ?

    thanks !

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  • I think you can set the origin point in the center and simply configure Grid Offset X/Y settings in TileMovement behavior.

    Which origin point ? of which element ?