Laurent's Forum Posts

  • shinkan : any success with this issue, yet ?

  • Let's see.

    touc count :

    • One finger on screen : 1
    • Two fingers on screen : 2
    • 3 fingers : 3

    ...

    no finger on screen : 0

    On ipad 2, touch event stops as it should

  • Ok, here's the feedback for an ipad 2 :

    • scroll is ok
    • zoom is works but very eraticly. Sometime you pinch and it zooms out, sometimes the oposite.
    • zoom scale range is between 1 and 0,5
    • fps varies from 59 to 61 wen zooming, stays at 60 when no action.
    • scrolling has no layout constraints. It's easy to make the map (Poland !) disappear in the margins.

    Hope it helps

  • Thanks R0J0hound for that example !

    But it doesn't really works for me neither.

    I wanted to be able to scroll and zoom on a big map. Scroll should be constrained to the boundaries of the layout and zoom should have a min and a max intensity.

    Any idea about how to do that ?

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  • rexrainbow

    Lovely !

  • Well, that's not really what I had in mind but that's a pretty neat idea !

  • Hi Rex,

    That's a really great plug in !

    Any plans to implant the same thing with Rotate ?

    Keep up the good work !

  • Thanks for the quick replies !

    The project would be aimed to mobile devices, so I'm afraid WebGL is not supported...

  • Hi there !

    I'm on a project and would like to know if the idea we have may be done in construct. Here are the different steps :

    • the user takes a picture using the webcam (computer/mobile device)
    • the user can cut the image in pieces
    • each piece can be maniulated : color/hue/brightness, position, rotation, size
    • pieces can be pasted to make a collage work of art
    • a general filter can be apply to the result to simulate some famous painter style.

    Thanks for your suggestions !!

  • vee41 : that's it ! Mouvement is a bit fluid but that's what's I wanted. Looks quite natural. Thanks so much for your time !

  • vee41 : thanks for the advice, unfortunately, I'm not that good in programming to deal with those notions. If you feel you can help, I'll be honored.

  • vee41 : My saviour ! That's exactly what I needed ! Thanks ! Do you have an idea about how to constraint movement to a certain angle ?

  • Curious Mike : Oh ! Too band ! Can't you update tothe beta release ?

    Is it the same for anyone ?

  • I considered again the problem and wonders if I shouldn't apply the rotate routine to every part instead of puting them into a family but it doesn't seem to doany good.

    Any helpwould be really appreciated.

  • : thanks ! Very nice ! How about making a behavior out of it ?