Hi there !
I was planning to use CocoonJS to pack a game as an iOS app but I discovered project size was limited to 50MB !
That's nothing.
I mean, that's nothing for a project as mine that includes sounds and lots of images.
I know there's a premium version that extends the limit to 200 mb but everyone is not eligible for it.
So, I was wondering if there wasn't another solution.
Is it possible to make a small app and, when it's launched for the first time, it loads once and for all extra needed files (images and sounds) into an internal cache that remains forever ?
Any clues about that ?
Thanks !
Laurent