> Thanks —
> but how do I implement that ?
>
Sorry, I didn't look at your capx so not sure what you are doing exactly, but here's an example to explain what I mean and you can apply it to your situation.
Let's say you want to create 10 sprites starting at coordinates 100, 100 and every 25px moving straight right (increasing X):
ON whatever triggers
-For startindex=0 endindex=9
--create sprite at location x = 100 + 25*loopindex; y = 100
This will create 10 sprites at x coordinates 100, 125, 150, 175, 200...
Hi Badmood,
thanks for the advice. Actually I'm trying to draw a path with the mouse spawning dots on a regular distance. Then, a sprite follows the path