larrynachos's Forum Posts

  • I'm actually really hoping that Construct 2 will be added to this bundle. I've already payed $12, and would love to finally have the full version of Construct 2.

  • I'm working on an RPG exploration game, and it takes place in a winter environment.

    What I'm aiming for is a blizzard overlay that restricts the user's vision with a hazy fog and snow particles. All of the tutorials I look at only explain weather particles for 2d sidescrollers, which isn't what I'm looking for. I'm looking for something like this (image below), but heavier and with snow particles instead of rain. Thanks!

  • I'm working on a level editor for a platforming game, and I'm trying to simplify the terrain editing by using the TileMap object, as opposed to placing individual sprites.

    The problem is: It's not working. My code is as follows:

    Mouse | On any click ........... | Tile map Set tile (mouse.x, mouse.y) to tile 1 (normal)

    AND

    Mouse | Cursor is over Tile Map

    I'm assuming my problem is because the tile x and y aren't the same as the mouse x and y, but I don't know how to find a workaround. Any ideas?

  • So has the html5 api made any progress? I'm really excited for leaderboards

  • Oh, that makes sense! I'll play around with the code a bit. Thanks!

  • I'm working on a rhythm game, and it functions just like a guitar hero game. I'm using a script like this:

    every 0.XX seconds | aspawner spawn note at image point 0

    It works, but I need to find out the right times to spawn the note.

    For example:

    I want the notes to spawn every beat of an 138 bpm song. I take 138/60 to get the beats per second, and end up with 2.3. which is the number of beats per second, right? So how do I set it up to spawn a note every beat?

  • Sorry to bump an old post, guys, but I'm having some issues here.

    I got a capx together for anyone who can't figure out what you guys are talking about: https://www.mediafire.com/?82yu55mdtq2o0y5. I managed to get it working, but if you take a look at the capx, the mouse is unsynced with the spawn block. Therefor, when I remove the mouse cursor (to make it easier on the player's eyes, the player has to guess where to click to delete a misplaced block. Just look at the capx, and tell me if there's a way I can adjust the grid so the block is in the center of the mouse.

    EDIT: also, I'm still working on a way to save and load the files. I'm trying to use the dictionary object, but it's getting a bit too large for me. Anyone have a solution on that yet?

  • I heard that they were working on some HTML API. They've released a game testing it, so maybe they'll release it soon, and then maybe some skilled programmers will make a plugin for construct 2.

  • It's been months since html5 games have been allowed on newgrounds, and I would like to know if anyone is developing a plugin to use newgrounds's api in construct 2 games.

  • I want to make a game similar to "The impossible game" and "the cubus velox", and these games focus heavily on rhythm and audio syncing. how can I accomplish these tasks?

  • bumping again. STILL NOTHING?

  • screenshots, examples, etc? i'm not going to download something before i see it.

  • ba-bump.

    NOTHING YET?!!?

  • bump.

    I've tried the Y axis thing, but it still doesn't work.

    here's my capx. feel free to play with it and whatnot, if anyone can fix my problem and re-upload the capx for me, it would be much appreciated :D

    docs.google.com/file/d/0B905DbBSgkoqeEFRVXFOZnZxbW8/edit

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  • i'm using the platform behaviour, and i used the event:

    if player collides with goomba |       set goomba animation to "die"

    and                            |       wait 3 seconds

    player is falling              |       destroy goomba

    i also made an event for getting hurt.

    if player collides with goomba|

    and

    player is on floor                   (death, destroy, and reload actions)