Lancifer's Forum Posts

  • On collision with another object > Set animation to "animation-name" (play from beginning)

    You basically had the answer in your question. ;)

  • gurca

    As dop2000 said, you need to have the required icon SIZES.

    All your icons are 18 x 18 px. That's why it's not exporting.

  • how can a developer keep the challenge in a game without frustrate the player?

    Another reason why devs need to have a thorough alpha/beta testing phase to evaluate their product before its final release. I've seen a lot of indie devs skip this altogether because they had a couple friends say it's "great".

  • What button are you referring to? Based on your previous thread, you're using the Share plugin. So, you can use any image you want as an input trigger.

  • You do not have permission to view this post

  • CSS works fine with dropdown objects. Here are some that I use to style mine...

    List: Set CSS style "background-color" to "black"
    List: Set CSS style "color" to "#e3ca47"
    List: Set CSS style "border-color" to "#bf9f22"
    List: Set CSS style "border-radius" to "5px"
    
  • At the bottom of every page is a "Contact Us" link. Use it to send them your request.

  • The MoveTo behavior has properties that allow you to set the speed. Shown below...

    More info in the manual...

    construct.net/en/make-games/manuals/construct-3/behavior-reference/move

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  • Unfortunately, having both stores open simultaneously was causing a severe quantum imbalance of all energy and matter in the universe. This would have resulted in a cataclysmic implosion back to a state before the Big Bang! That was a risk they just couldn't take.

    Not really. The answer to your question is here... construct.net/en/forum/scirra-website/asset-store-36/cant-old-asset-store-asset-159328

    If you know the seller's name, you might try contacting them in a thread they posted in or outside this site. Otherwise, you're out of luck and should maybe look for another template.

  • socksmoment Well, you're 100% correct about one thing...you're not very good at this. :P

    While you're definitely entitled to your opinion, I have to disagree with most of your points.

    1. This may technically be true right now. But, what are you going to do when Android makes system changes and your game ends up broken and unfixable? Good luck waiting for Scirra to put out a fix that'll never come.

    2. This is subjective. While it's true that some game engines have more successful releases of games, it mostly comes down to how successful you are at marketing your game. As the Showcase reveals, there are some pretty nice looking games that have come from Construct. Also, looking at itch.io's Most used Engines list as a small example, Construct is up there with the competition. As far as mobile games are concerned, I'm betting 99.9% of all 2D games you see in the app stores can be recreated with C3.

    3. C2 has monetization already built in, like Admob and IAP. But again, what happens when Android decides to makes changes to their code or policies? Yes, there are a few 3rd parties that make plugins for it. But, how long do you think they are going to keep updating a plugin for a dead game engine?

    4. For C2, no more than any other game engine...and Scirra has been pretty consistent and quick to fix most of them. For C3 specifically, their track record for fixing bugs speaks for itself. Most of the time, when you google any of them, it brings you right back to this site for the fix.

    5. There are tons of free/paid sites on the web, and even Scirra's own Asset Store, where you can get pre-made assets to make games without having to be an artist.

    And, that last sentence is just another tired old argument against subscription services without any logical reason. In order to do everything Construct does, you'd have to pay several hundred dollars UP FRONT with engines like CTF2.5 or GMS2. With CTF2.5, it's over $700 (including all export options) and they have the nerve to charge extra for a recent DLC quality-of-life addon that should've been included in the program for free. Most likely to fund CTF3 that's just right around the corner, which of course is more money out of your pocket. With GMS2, you're paying about the same and the life cycle between GMS and GMS2 was only about 5 years.

    For that price you'll be using C3 for about 7 years and I can only guess at how many new features we'll be enjoying in that time. So, it's misleading to say OP will be "spending a lot of money over time" when it's no more than any other rival game engine.

    Personally, I think it's ill-advised to suggest to anyone to use a game engine that, as Ashley stated, will be EOL/dead in 3 months and it's pointless to answer questions about any future usage of it.

  • OMG! That music is HORRIBLE!

    I love it. :)

  • Is that correct or is something wrong with the document itself?

    Yes and yes.

    Yes, it's correct in that it contains everything you see in the online documentation. Yes, there is something wrong with whatever tool they used to convert the online version into a PDF with extra blank pages.

    Don't worry. Everything is there.

  • C2 is no longer available, so you'll have no choice but to use C3. To be clear, you do know that C3 is 2D game engine, right? It's not 3D, like Buildbox. But, to answer your question...

    No, you don't "need" to know any code. Though, it does help if you're already familiar with the logic and structure aspects of programming. A good majority of C3 users make great games without any coding experience.

  • All images are copyrighted from the moment they are created. What you should be asking is what license that image has to allow you to use it. Under every Download button on Pixabay has a link to their license. Take a look at it.