lamar's Forum Posts

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  • You can use Move At Angle.

    0 angle is right, 90 is down, 180 is left and 270 is up.

    You can use Wait for X seconds to determine how far they travel in each direction.

  • this bug happen to me to on r242 it only appen when i open the capx on my laptop (resolution of 1333x768) and on my desktop (1920x1080) it never happen (with the same capx)

    I had a system crash on a sprite preview before this happened and it crashed my graphics driver and screwed up webgl and canvas2D so lots of things were screwed up when this happened.

    I got those all fixed today so I can't say what caused it for sure but it was a pain in my ass for awhile.

    ADDED: It could have been a resolution problem. I created the sprites with my resolution zoomed out to work on a large canvas and when I opened the capx the next time C2 had it zoomed in and sprites were cut in half and nothing I could do would let me reset them.

  • You can set world gravity in Box2D physics:

    It is in the physics global settings.

  • Thank you for you reply,but that doesn't work.

    I finally had to delete and reupload my game :/

    I had that same problem this morning and could not get update to work and had to delete the game and create a new game. Lost my reviews and plays doing that.

    Let's give Tom a jingle and see if he can tell us what is going on?

    Tom

  • I spoke too soon!

    Even after uninstalling and reinstalling Graphics card the effects were not showing up in chrome browser.

    I ran a simple sprite with water effect in Chrome in debugger and it showed the canvas2d function was not running and browser screen showed no effects while layout showed effects applied.

    After some searching online I found out canvas2d is still an experimental feature of chrome and I went to chrome://flags/ and found the canvas2d feature and disabled it and relaunched chrome.

    The effects started working and then I went back and enabled canvas 2d and effects are working and debugger now shows webgl is working.

    So hope that helps someone experiencing the same problems!

    ADDED: If you see a funky green line around your layout when you play the game go back to chrome://flags/ and click on reset to default and relaunch your browser. That got rid of green lines and effects are working again.

  • Update: After C2 crashed in this sprite preview I noticed none of my effects were working so I checked my graphics display and sure enough it was throwing an error and had shut down.

    My system is ASUS 64 bit with Windows 10 and uses a custom driver.

    I tried reinstalling the driver but did not work so had to uninstall graphics card and reboot and that seems to have fixed the problem.

  • This is an example of a tournament pinball game I will be using on my website:

    https://www.scirra.com/arcade/strategy-games/magnetron-heavy-metal-pinball-15253

  • These are sprites in a pack I recieved for use in my Platform Builder but they do not have a ladder climbing pose or a jump when facing ladder pose which I need.

    My art skills are not so good so if you can make those sprite animations and maintain color scheme and size let me know in a PM.

    Price is negotiable.

    Here is the Platform Builder so you can get an idea of character sprite movement.

    https://www.scirra.com/arcade/tutorial-games/spelunker-platform-game-builder-15283

  • Clear your browser cache and close the browser and then go back and try it.

    It seems to take about 15 minutes before the new upload shows up.

    I don't know if it is a server lag or not.

  • Try not to get confused between download size and runtime performance. The two do not directly affect each other. For example a large music track will increase the download size, but should have no impact at runtime at all.

    Well, I have a sand box game that had 10 large background music files. The game would load and start but lag terribly and sprites would stop moving for a few seconds when ever I started the game even with no music playing. I took out those music files and sprites stopped lagging.

    So there must be some processing of music files going on either in the engine or browser that was causing the lag?

    I add in a pause on games with music files now to let them fully load and process before the game screen starts to avoid the user seeing the lag.

    If there is some other cause I would be interested in knowing what it is?

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  • Did you get a chance to upload the updates yet?

    Hi Burvey!

    Just uploaded the Platform Builder demo:

    https://www.scirra.com/arcade/tutorial-games/spelunker-platform-game-builder-15283

    View it in full screen for best effect.

    Added over 200 objects and has special weather effects you can add to your games and background music and different background scenes to use.

    Cursor snaps to grid so aligning platforms is a snap.

    Still have some enemies and special moving objects to add but this is a good demo of where I am headed.

    Try out the weather and night time effects and let me know what you think and suggestions appreciated.

    Sorry about the arrow keys. I will add other controls later but you can still play with the editor.

  • Sprites and music files that are large will slow down load times.

    After you finish a project go back and remove any sprites and sound/music files that you did not use.

    Keep images and music files as small as possible.

    I am having to crunch my Platform Builder and remove some stuff now to get it to upload to the arcade. I always have lots of sound effects, music and sprites I did not use in the project I can clean out before compressing.

    Your game may start playing before the engine has fully loaded and processed everything so if it gets hung up on a big sprite or music file it can cause lags. Sprites with lots of animations also cause lag.

    ADDED: I had 10 long play background music files. Download was over 84MB. I cut that down to just 3 shorter music files and got rid of unused sprites and trimmed out a layout and that cut the download to 35MB. Those music files really add to the MB of a game and slow down your load times.

  • Couple of ways to do it.

    I would create an animation with the frog starting with tongue in mouth and then several animations with tongue rolling out and put your collision box on the end of the tongue.

    Reverse the animation to have tongue roll back in.

    You could use animation speed to show player input power.

  • Use a global variable to identify which base you want effected when you hover.

    Mouse over object Set animation frame 2

    BASE =1

    Should work.