lamar's Forum Posts

  • Unless you have your settings weird your revolute joint should not come apart when it hits the ground.

    Here is a CAPX that shows a revolute joint and when you hit the red arm the joint stays together with the blue box and when you hit the blue box both the red arm and blue box stay together when they hit the ground.

    https://www.dropbox.com/s/mmld7cb7q58iimz/Revolute%20Joint%20Example.capx?dl=0

    Make sure you start with your joints close together.

  • Play Here:

    https://www.scirra.com/arcade/other-games/peripheral-15595

    Peripheral is a simple game that will test your peripheral vision (side to side) and your reflexes.

    Click Mouse button or Tap screen to change directions of the bullet.

    The closer you get to Red wall without touching the higher your score.

    Game automatically saves high score and restarts.

    This game uses just 8 events and only 4 for actual game play and you can modify it to go up and down and side to side and add in other obstacles to avoid if you want.

    The Scirra arcade capx download is not working so you can get the capx here:

    https://www.dropbox.com/s/3nkc2cifhbjj9vu/Peripheral.capx?dl=0

  • Bullets can be set in the settings and through an event. You can have a global variable and increase the speed with each press

    Global Variable BulletSpeed=200

    On key preessed: Set Sprite Bullet Speed = BulletSpeed

    .............................: Add 10 to BulletSpeed

    If you need more help I have a CAPX of a similar game I just made that I will PM you.

  • I also made the hitbox a little wider and then when I spawned it I used the pin to pin it to the player so that if I'm running and attack it the hit registers. I'm golden now!

    Right on!

  • A hit box at the end animation or close to end would be more realistic and prevent multiple hits. You will just need it placed so it would contact the collision box of the enemies where it should.

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  • Like the OP I have tried most of the engines and cut my teeth on 001 game maker. C2 has the features I use most and I can whip out a the game mechanics in a few hours and then spend my time on the artistic part of the game so speed in design is a major draw for me.

    I can't say I need anything C3 has offered but I am sure I will try the free version and maybe something will get me hooked that would over ride my contempt for subscriptions.

    One thing that would sway me is the ability to do 3D. The OP says how difficult it would be but 001 has 3D and works fine in HTML5 so Scirra can do it.

    I would like to see Scirra focus on getting their arcade server working properly and set up like the store with animated gifs for pics, recommended games, side bar advertising of C2 games and allow designers to use their own pic on the load screen seen on websites instead of the identical Scirra add.

    Then we can promote Scirra games and that makes game designers some money so they will flock to Scirra to get the engines.

    I think instant gaming with HTML5 will over take apps because people are getting leery of downloading apps that collect personal info and can sell things to kids without parent permission but in order for us to do that with Scirra games they have got to work with websites like mine that need a game pic on the load screen.

    Anyway, the OP has their opinion and I have mine and while I hope C3 lives up to the hype and is a good deal for mobile and console game designers I just don't see it being of use to me and it may be a step in the wrong direction of where gaming is going in my opinion.

  • The border is probably used to indicate the button was clicked.

  • Not exactly sure what your player is doing but looks like you need a Wait in between changing your animation or you will never see the first animation in event 1.

    Rumble set Y = 712

    Wait 0.3 seconds

    Rumble set animation frame 2

  • This will change the sprite to Green when sliding left and Red when sliding right and can be used the same way for your rocket sprite to change animations when sliding left and right.

    CAPX

    https://www.dropbox.com/s/qandnxsm6ztahm8/Slide%20Finger%20Example.capx?dl=0

  • Oh OK. I get it. So I guess I should use mouse instead of touch for this to work.

    You can use both but on click and on touch or tap will return the same result.

    You can have your user choose which they will use at the first of your game which is what I do. That way it can be played on a PC with mouse or tablet.

  • Yup and that is what I am trying to do setting up my arcade so people can pick a game and play instantly and score and level will be saved to their own Browser.

    If Scirra would get busy and get their arcade server fixed and get their load screens to show a picture of the game preferably as an animated gif instead of their huge -ss advertisement then arcade websites like mine can host those games and promote them to our visitors.

    That is the direction Scirra needs to go instead of worrying about porting to consoles and mobile apps that I do not see as the future of gaming.

    People are getting leery of downloading apps that collect info and may charge kids for stuff they don't want.

    Hey Tom & Ashley have you read this article and can we do this?

  • It makes it easier at least for me to keep objects I may want to copy or clone as I progress on the game on the original layout as dragging them from the sprite list resets sizes. After your game is done you can clean it up and use a separate layout but I don't want two layouts with the same sprites while designing because the settings may not get changed in both sprites. JMO.

  • InyTinny more a system. Can just delete the array, and it still works. But at 1 point you need the array to easily store inventory in local storage and recreate inventory from local storage. And then this is the way to go. Every instance variable on 1 place in the array.

    https://www.dropbox.com/s/lofat0vb0xwaf ... .capx?dl=0

    Now that is a real nice use of arrays!

    I think I will borrow that for my platform builder. The window popup and drag and drop is prefect for that use.

    Thanks!

  • Because when you click an object your touch is also triggered so it repeats first command.

    Here is a CAPX demonstrating use of touch for different uses.

    https://www.dropbox.com/s/c1hxdpaell02t7s/Tap%20Example2.capx?dl=0

  • thank you lamar!!!!

    I am deeply moved and I'm about to cry

    I'll try!!!!!

    LOL- well you don't need to go that far!

    You are welcome and that is something I can probably use in a future game.