LaDestitute's Forum Posts

  • Your project looks promising, but if you want to make your project unique/truly stand out, maybe you should try to find your own pixel based artstyle. The single screenshot I see looks very Fez (almost as if it's copying the artstyle) and while that's not a bad thing, it looks kind of generic to me.

  • Please link me to the plugins, I can't open this without them.

  • korbaach's solution is better as it allows the user to toggle the button, where the other solution only sets the button once.

  • No problem, sorry about earlier, was just trying to make sure I had all the puzzle pieces to your request

  • I think you could do the same with an additional tilemap? Just give it the layer properties like in the guide above and make any spots of light black on the extra tilemap? Or white, not sure, haven't fiddled around with this method yet, so it's just a hunch.

    There's that, other than having one of a 'light object', and using multiple instances of it? Sorry, I'm trying to help you the best I can.

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  • This should work regardless of any window size:

    https://dl.dropboxusercontent.com/u/589 ... ttons.capx

  • If you're intending to be testing on a mobile device, no (I'll send you a PM about that stuff, if you want to fix windowsize to support all mobile devices) but for now, I'll just get to working on that example for you.

  • Edit, I meant screensize, my bad

  • The limitations are something you don't have to strictly follow at all but it's because different devices have different aspect ratios, and if your layout isn't the correct size, it may not display correctly on certain devices. It's just good policy to make sure it does. Aspect ratios:

    3:2 or 2:3 --- iOs and Android

    4:3 or 3:4 --- iOs and Android

    5:3 or 3:5 --- Android

    16:9 or 9:16 --- iOS and Android

    16:10 or 10:16 --- Android

  • You could probably use some sort of variable, if you also wanted to toggle lights (such as for removing torches, or a more specific example, lighting things with the Lamp in A Link to the Past)

  • Actually try reading the link I gave you. It's pretty much what you wanted, with objects giving off light, it's just a simple layer and effect trick. A video of said effect:

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  • Sorry, I got confused (wasn't sure if you had wanted the screen size to change) but I can make you a working example regardless.

  • I can still make a general capx for you, but keep mind that it won't be exactly as you desired.

  • Your mockup imposes limitations, mainly having to do with canvas (or also window sizes)

    This only applies to mobile, and I think you said you were developing for mobile (correct me if I'm wrong)

    The limitations:

    Your picture implies (if I'm correct) that you also want the canvas to change in size, but if you're on a mobile device, this is not a good idea, generally speaking. You can change the canvas size in System (and therefore, the window size), but with mobile devices, this is a bad idea.

    It has to do with one, phone resolution (varies between model/brands) and two, while the following is a general guideline: there is a widthxheight limit defined as a 'safezone', this describes if as long as said limit is not surpassed, a game will display fine on almost any mobile device.

  • That's pretty much the function I just described.