Capx
(if you look at the heart object, it does already have an animation for half-hearts)
I'm working on a Zelda-style health system (hearts) and I have it nearly working, such as setting max rows, dropping to y height (for a new row), properly removing and adding hearts, etc but one problem: I'm trying to wrap my head around on how to add half hearts, but I'm having difficulty finding a system that works or that doesn't have bugs in it. I've tried pick from top/bottom but I can't figure out how to tell C2 to move onto the next leftmost heart without it just not doing anything after depleting the rightmost heart to empty. I've tried instance variables to set individual heart health too, but I feel dumb since I got stuck there too. I mean, I know how to use instance variables to make the transitions work ,but no luck moving to the next rightmost heart after one is "empty".