Kyatric's Forum Posts

    Little reminder about things:

    * Families should make their way into C2 around the end of the year, beginning of next year. It is being worked on.

    * Polygonal collisions are being worked on too and will appear in a future release.

    * "Pixel-perfect" collision can't be achieved in HTML5 due to the lack of pixel manipulation in Javascript. So such a function WON'T make its way into the HTML5 exporter, polygonal collisions will do though.

    Thank you Zen.

  • If that is the case then the folder layout is very confusing, shouldn't objects and events be subfolders of their respective layouts? How do I tell which data object is being used where? There is no way to determine this that I can see...

    Yep the current display is a bit confusing.

    A better display (as well as global objects) will be eventualy brought to C2 (it is part of Ashley's long to-do list)

    For now, you should know and remember which layout you added the object to.

    In that respect, I'd suggest you to make folders in the "Objects" or "Projects" tab and sort your objects depending on the layout they belong to.

    Alright, so I'm probably not going to finish the physics. Anyone else, feel free to do it, although you were already rightly allowed to.

    I don't know if I could (my physics and maths skills are somewhat like early high-school level, and I don't have an immediate use for such a plugin. But in the middle term, I might consider it after being done with my currents milestones.)

    Could you upload what you already have done so far as a base to work upon please ?

    I'll make smaller things.. actually there's quite a few 'big' ideas (3d objects, among others) that I can easily see myself being motivated to make over physics for some reason.

    3D objects would require WebGL, right ?

    How would you consider incorporating this into C2 and the canvas object ?

    I found the J3D (javascript) library which demos are pretty impressive.

    Anyway, looking forward for such a plugin.

  • Squiddster, I already said I was going to release some .capx at some point.

    I just need time to set it up effectively.

    If you are in such a hurry, use the informations previously given and try using the "simulate" actions from a 8 directions behavior (as this is probably going to be the method I'll display in the capx).

  • Sprites objects and arrays are not global. (can't be shared through layouts)

    Objects like mouse and keyboard are. (one object mouse for the whole project)

    If you try to act on a sprite that belongs to the first layout (only) from the second layout event sheet, it is "intended behavior" that the action doesn't get applied. Same for an array.

    #2 There was already a websocket plugin done in previous releases. (make a search through the forum)

    The fact is that anyway websockets are not enabled by default in browsers and not yet fully implemented from a browser to another.

    It's better for now to leave it aside, when it will have became a fully fledged standard, than websockets should be dealt with.

  • Even prefer to upload it to DropBox as waiting 30 seconds and add to download a little file is often tedious.

  • Oh yeah thanks Tom.

    I hugely disliked the "random geometrical hash based" avatars.

    I don't know why, but really I founded it lacking in personnality.

    Robots are funnier. There are also the monsters, who can be an interesting change to apply from time to time (switching between the different default proposals).

    Maybe you could even allow the site users to choose in their profile what type of default avatar to use, as in the end it is just a matter of parameter in the calling url.

  • Good job on all of this. The tutorial part looks really pro now and hopefuly more and more users will write useful tuts for the community.

    All hails to the Tom <img src="smileys/smiley1.gif" border="0" align="middle" />

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  • Proof of concept works.

    Just be careful, after submitting the top score (12400 $, I don't know if it is related or not) the alert telling me I had submitted looped (I clicked OK, and the alert would pop up again).

    Maybe you're missing some "Trigger once while true" condition somewhere.

    Tested in firefox 6.0.2.

    Else good work, especially in 3 days <img src="smileys/smiley1.gif" border="0" align="middle" />

  • Changelog:

    13-09-2011: Reuploaded PFDemo.capx and the C2runtime.js from the demo to fix a bug when clicking the GUI panel button, if the panel was showing/hiding and/or the commands fading in/out.

    Update to the PathFinder behavior runtime itself (setCellSizeSide). It appeared that the PathFinder was looking for a path out of the layout boundaries.

    Let me know if you experience any trouble.

  • Another good solution might be to use event sheet includes on each event sheet for a layout. Then, you still have the opportunity to add events specific to each layout.

    Illustration: myInclude Sheet

    Kyatric 2011-09-13 02:37:50

  • In the project tab, click the second layout and set its "Event sheet" property to your first event sheet.

    For this to work, you need to have instances of the objects of the first layout on the second too.

    OneSheetToRuleThemAll.capx