Kyatric's Forum Posts

  • You should post a capx.

    Your first post description is pretty much obscure to me though, sorry. Maybe you want to rephrase it a bit to make it more explicit.

  • Please post a .capx, the report as it is is pretty much useless, and there's nothing we can do about it either to know if it is a bug or error in your game logic.

    Please read how to report bug and fill with the missing informations.

    Also, you can press ctrl+j, ctrl+shif+j or ctrl+f12 in your browser (depending on your browser) and get access to the error console and see if an error is raised (which is probably the case).

  • I don't know for sure, but apparently PS3 browsers are not compatible with HTML5. So the answer would be no.

    Maybe the PS4 will have a HTML5 browser compatible, making it possible to execute C2 HTML5 exported projects.

  • To Do List (when I get more time...):

    Audio compatibility across browsers. I followed the HTML5 audio compatibility controversy but am still unsure how C2 resolved it (if it has been resolved). I used WAV files and only got OGG files out and didn't have time to look into it further.

    To have "full browser compatibility" you need to also provide .aac audio files in your project. Those files will be the audio files played in IE.

    Else .ogg seems to cover the other browsers.

    If you're under windows 7, C2 can provide you conversion of your audio files in those two formats on import of the files in your project.

    In a different OS, you need to make the conversion to .aac by yourself (.ogg is dealt with whatever the system apparently).

  • It's gone from the objects tab indeed, but it is still present in the project tab under the folder "Object Types".

    The object tab shows the instance present in the active layout.

    So of course, as soon as you delete the first and only instance of sprite, it is gone from the objects tab.

    I edited my previous message as I was stated the object should still appear in the objects tab once the last instance is deleted which is obviously wrong.

  • You should post the cap and/or exe.

    Edit: I edited the topic name to state it is for C2.

  • I know the question is aimed at Rez, but I was a bit in the same situation. I didn't know much about JS (but I knew other languages: VB, notions of C/C++, PHP, Lua/python) and found JS quite straight forward to get into.

    Especially in the goal of plugin developpement for C2, Ashley made an awesome SDK with links to JS guides and references and from there it was almost like "follow the guide".

    In the end, I found it pretty easy and fun to developp plugin or behavior for C2 even if sometimes you will encounter your fair share of headaches, but that's what dev is about in my experience <img src="smileys/smiley1.gif" border="0" align="middle">

  • Apparently another relevant thread to this issue.

  • Deleting the last visible instance of an object in a layout leave the object type in the project tabs.

    This is intended. Nevertheless, the "Object has no animations" bug is a nice catch if it is indeed linked.

    I'll link this thread in the already reported bug topic so that Ashley can adress it when he's back.

    SullyTheStrange : This, on the other hand doesn't sound intended. Same, Ash will probably take a look into it when he's back.

    If you could post a capx with any information you feel relevant that would be a great help.

  • It is so because at the moment you have a global variable acting as the "health counter".

    Once this health counter is null (0) you destroy all the instances "nemicosinistra" (not a peculiar one).

    To solve this, your health counter should be an instance variable of "nemicosinistra".

    When you test if the instance variable "health" of the object type "nemicosinistra" is equal to 0, then C2 will pick the instances which "health" variable is equal to 0.

    For this you can check back the beginner's tutorial which clearly demonstrate this principle in page 6.

  • Nice graphics, nice layering.

    The cheat option has disapeared <img src="smileys/smiley3.gif" border="0" align="middle" /> this is even harder.

    Good job though. This looks a lot like a professional game. All hails C2.

  • As stated in the license tutorial :

    on't forget Construct 2 is portable. You can install it to a USB stick, copy your license file to the install directory, and take your licensed Construct 2 with you wherever you go. Don't forget it's only for your use. You must not let anyone else use the license!

    So apparently the license is set to a person, not a computer.

    But don't take my word for it right now and wait a few days untill Ashley or Tom confirm or denies.

  • dcrew: Please read first: how to report a bug and add the asked specs, steps, capx.

    As it is this check failure sound like you are missing a ressource file (either image or sound).

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  • By tweaking its CSS/styling code.

    Considering the file index.html in a default exported project you would have to remove

    <style type="text/css">
              canvas { border: 1px solid black; }
         </style>
    

    from index.html.

    More about HTML and styling in this tutorial.