Kyatric's Forum Posts

  • Your code is pretty messy, it's hard to get into it.

    You're setting no variable in the menu layout, so there's nothing there, the variables are setted in Game sheet anyway.

    So the problem must be elsewhere.

    Anyway, what is the problem exactly ? What do you expect your code as it is to do ? What is it doing instead ?

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  • Whack-a-mole Advanced.

    You gotta love C2

  • Example capx.

  • That's where comes the use of a global variable.

    Your global variable keeps the state of your PowerUp (the double jump, I guess it is a power up).

    Check this capx.

  • Check for the "Moving object" section in the how do I FAQ and replace the mouse object by the touch object.

    The logic is the same, only the control changes.

  • Let them finish the HTML5 exporter first.

    Then maybe, they'll consider other exporters.

    The subject has been discussed many times already, it always comes down to :

    * Scirra has plans

    * Scirra has the biggest todo list you've ever seen

    * Scirra focuses on their roadmap and making the HTML5 exporter the more complete/stable possible.

    For now, you have to settle with the current methods available. (iOS webapp, phonegap), maybe, in the future, they'll focus on a mobile exporters.

  • This looks really great Tokinsom. Very good job of all the team so far.

    A few questions to start, is this webGL or strictly canvas ? And what browser for the render ? I'm guessing chrome. Finally what screen recorder did you use to shoot the video ?

    A few notices about the game. It is strictly from seeing the vid, the result in hand might give a different feeling.

    The plant in between 3 platforms, requiring a "tornado jump" (around 1:43) took you three trials compared to the fluidness of the rest.

    Is this peculiar place of the level too hard/badly adjusted to the keyboard controls ?

    It sorts of break the flow of the vid there, arising interrogations.

    The looping of the music is a bit abrupt (1:23 - 1:24), better smooth it a bit before the completion date <img src="smileys/smiley2.gif" border="0" align="middle" />.

    Else, this looks like some platformer made by and for those who love platformers.

    This also looks like a nice game to promote C2 once it is out.

    Once again, good job, can't wait to see the final product.

  • My bad, instead of platform, since it is a 8 direction behavior, it is in

    Sprite - 8 directions - simulate control. (the same thing, different behavior, you started with 8 dir, keep with it, delete the platform behavior, you don't need it)

  • ... and better support for fonts.

    kiyoshi: There are now a spritefont and a webfont plugins in the plugins forum.

    All C2 users around, be sure to check the list of custom behaviors/plugins once in a while, more and more third party developpers are releasing new awesome tools every day.

  • 1. A global variable means it's global to the whole project.

    A global variable set in event sheet 1 will be available in a later executed event sheet 2.

    2. If you load a layout, it will load with every default elements you've setted it for. Meaning if you have a "Double jump" sprite that stands in the layout, you might very well destroy it in the first execution of the layout. If you load again the layout, the sprite will be spawned again.

    You have to take care of such "disapearing" objects in the event "Start of layout" (with the help of a global variable for example).

  • 0plus1 if you find bugs or issues in C2, the good thing to do is to file a bug report.

    If some issue hasn't been detected, it can't be corrected.

  • You should also take a look at the function plugin in the plugin sections.

    That might help you "encapsulating" a certain set of events, and use it from the code in a single call.

  • Intrepid posted a full example here.

    This has been added to the how do I FAQ.

  • action - Sprite - Platform (browse the list, these actions have different icon) - Simulate control, and then in the dropdown select the correct control (either right, left or jump).

    There are examples of platformers in your install of c2, folder examples. (or from the start page "Browse all examples")

  • I strongly suggest you to use dropbox.

    See how it is easy for you to get this fixed and commented capx.

    Also, there is no need to zip images with the project, a .capx is already a ziped folder, containing all the images required. Simply share it away no need for further compressing.

    Also the "bugs" section of the forum is rather used for C2 bugs, not bugs in your coding. I moved your topic to a more "support in your code" area.