Kyatric's Forum Posts

  • Non-restrictive dropdowns (like you can put your own text or click the arrow down and select a layer.

    Or like in CC, a right click allowing the dropdown/fixed container to turn into a text box.

    And this applied pretty much to any dropdown in actions/conditions would be very awesome.

    Ashley already mentionned he was working on it I think. Can't wait <img src="smileys/smiley1.gif" border="0" align="middle" />

  • The damn rock kills me wether I'm in FF or Chrome.

    The pike gaps works better in chrome, I don't need to jump, in FF I get stuck in the spikes, in chrome I land on the other "shore".

    But the rock always get back at me and I can't beat it in strict race.

  • Indeed, it's a bit sad it works only in chrome.

    Indeed too, the disappearance of the map on explosions is a bit too much. There's a lot visually going on, this effect is too much.

    The render on the tiles forming and sizing as you move on the map is pretty well done, and visually pretty pleasing. This has a lot of potential as a visual hook.

    Nice app.

    I'm not too fond on the sound of the explosions (too deep, too much, once again). A much quick/stiff explosion sound would be better.

    Explosions are your main mechanic, you can't make all of them a full visual/sound/etc... blast, it's too much for the player.

    I played 10 minutes, I'm tired already :)

    Another thing is about the main menu and the "control window".

    You have to click on the menu to launch the game and you have to click on "play game" to play.

    It would be better to have a keyboard control over those elements too (especially the "play game" window).

    But a good job already that previews an excellent game. Keep it up.

  • IJamLegend: for CC there's the wiki and other ressources linked here.

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  • Same here. Good point then.

  • Try it again it should be ok now.

  • Same observations here.

    It's better on win 7 (compared to win XP), but still yes, stuttering.

    Let's wait and see if the next versions of FF will correct this. Games are still playable, nevertheless, and we know it's browser based.

    We will just have to let the users know what browser offers the more comfort/performance in the end and inform them that they should use that browser.

    Nowadays, it is not a big deal having two browsers, one default for navigation, and one other for "alternative use".

    I think I'll stick to FF for my everyday navigation, and use chrome for all that is gaming.

    Previewing anyway in chrome and FF (even if I still have that strange bug that doesn't allow me to launch the preview on the browser chrome, even if it is installed. I copy the preview url to a blank chrome window and it works.)

    I'm confident webgl renderer should allow for particles easier/steadier.

    WebGL, despite the right-clicking, is steady and non-stutering in FF (at least from what I've seen so far).

    Reminder Scirra's blog post about HTML5 performances from mid November.

  • Enemy Spawn Point with increase over time (of the number of enemies spawning).

    To modify the rate of spawn, or the rate of increase, modify the values of the global variables.

  • You have a parallax example in the C2 base folder\examples.

    As Kiyoshi said, parallax is a property of the layers (layers tabs) that you set in the IDE.

  • Have you tried converting the mp3 file into wav in an external software (audacity for example) and importing the wav in C2 so C2 could handle the final conversion ?

    Mp3 is an unsupported file format for C2.

  • Uninstall and reinstall C2.

    The new installation should correct this.

  • Yet probably.

    Ashley has a huge to-do list. Some items find their way onto it, some already are there but will take more time before geting implemented into C2.

    It is a matter of time and priority.

  • I guess the "Pixel rounding" project property can help if set to on.

  • dustingunn: I'm not really sure what that script does.

    From the description, it returns the smallest angle between two, right ?

    Couldn't you achieve the same thing with the min() expression ?

    Anyway, about while, the workaround doesn't seem to apply there, since you need the while loop to be executed in that specific tick, not over several ticks.

    (FakeWhile.capx)

    Maybe the branch plugin could be of help there (check out the plugins for C2 forum).