Kyatric's Forum Posts

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  • Agreed with Braxmule.

    Nice and well-designed.

  • You should check the "AJAX" section of the how do I FAQ.

    There are practical examples.

  • theziggypops: Download it again.

    I'm sorry, I messed up and compressed the wrong folder.

    All should be fine now.

  • Only if you want the parallax to be applied within the editor.

  • Right.

  • When you open a blank new project, you can see the layout as a white space, with 2 hashed lines.

    <img src="http://www.scirra.com/images/articles/layoutview.png" border="0" />

    Those lines represent the window. Position your HUD elements so that they fit into those lines.

  • CBHash has been updated to work with r70.

    Redownload it and reinstall it, all should be fine now.

  • Long overdue, CBHash is now compatible with R70.

    Download link in the first post.

    theziggypops: It's OK now.

    You can download it back from the first post and let me know if anything goes wrong.

    I compiled/minify the tech demo example, no error appeared so it should be OK. If you discover any bug let me know.

  • Still not working indeed.

    I shall update it soon.

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  • I guess a Dialogue plugin could be made.

    It all depends, in the end, on how you want to implement it. Behind the scene it is probably just an array to that you call on to and push dialogues as values in.

    Considering features for C2, Ashley is alone working on C2. He's already working super fast, but still, he has to undergo the terrible limitation of having only 24 hours in a day.

    If you need such a feature, why not going into the plugins forum and asking the third part developpers to make one ?

    There are quite a few active coders there. And one of the most pleasing factor in plugin making is to know that your plugin gets used.

    I'd say it could be a win/win situation. Make a request topic.

  • Invert your logic.

    Instead of comparing character.X, compare Enemy.X

    Enemy.X >= Character.X - 100

    Enemy.X <= Character.X + 100

    => enemy.Move forward 1 PX

    The enemy will go to the right (if its angle is 0) if the character gets anywhere the 100 pixels range area around it.

    And it applies to all instances of enemy.

  • I moved it it is ok.

    Now for your answer, yes it is possible. Most (all) 2D games are doable with C2.

  • Quite true. That's what I used in Space Jinx (well bi-dimensional actually since I managed two languages to be displayed, english and french).

  • When it is not overlapping the ground I think.

    Object car -> is overlapping object Ground.

    Right-click: Invert