Kyatric's Forum Posts

  • I've updated the "how to customize" tutorial to add "quick how to" about subjects asked in this topic.

    Let me know if it is better for you.

  • I couldn't tell you the logic exactly (@Ashley is the better person for that I guess) but to obtain the effect you want, I placed BG at y = 188 and it worked. (in 40,40 parallax)

    Thought: it's about half of the layout, so maybe it has to do with this.

  • Because indeed of the blank event that gets executed every tick (since it's blank), setting the position of your sprite to touch.X.

    Apparently, when not touching the screen, touch.X = 0.

    Since there is no condition, your action set position to touch.x is executed every tick.

    I guess adding a Touch."is in touch" condition should fix this.

  • Not really.

    In fact, if you want to act on objects that you already placed in your layout in edittime, you do it through through "Start of layout", making subevents for your picking needs.

    Else, when you are spawning your object in your code, that is the moment to initialize it. (right after the "create object" action, if you apply code to the object type that just was spawned, only this very object is picked).

  • In the how do I FAQ there are a few examples for webstorage and there is a full level editor (using webstorage) example.

    Check those out.

  • In the how do I FAQ there's a section AJAX with topics about how to use AJAX to send and retrieve values from a web server (php in the case of those examples I think).

    There is a websocket plugin (socket) that you can find in the Plugins for Construct 2 forum. Apart from the original topic of the plugin, there is not really documentation for it, but it is a basic socket.

    You'll have to code your server-side outside of construct2 though.

    This tutorial might bring you some technical informations and links to other useful documentation about the use of CC and C2.

    I strongly suggest you to read the blog article about C2's architecture that is linked in this tutorial. It's well written and clear.

    I think those links should get you going for a while and answer most of your questions.

    If you still have some, just post them out.

  • Check the manual.

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  • But chrome is bad in other ways. Not as many features and mods as firefox.

    Yeah, but consider chrome as the better browser for gaming, not as your main browser.

    Nothing prevents you to keep your browsing habits on FF, and opening games urls in chrome for a better comfort of play as this is overall the smoother/better performing browser for HTML5/C2 games.

  • PixelRebirth wrote an interesting article/benchmark in september.

    Since google and mozilla released a new version of their respective browsers.

  • Your problem is about the same as in this topic.

    The same solution applies, you have to set another variable that you will check to know if the angle has been changed already or not.

  • Indeed it is a high-level tool. This is why you need to read the documentation and articles to figure how it works.

  • Unfortunately your question doesn't make that much sense.

    Could you precise what you would like to do, what is the intent in the code, and some idea you would have to implement this function ?

    If you have followed the tutorials/examples about AJAX, you should be able to answer to your question by yourself honestly.

  • FF 8.0.1

    * On the default games list page when the mouse is over the thumbnail of a game, the label is always "game_name is a game created with C2...".

    I'd rather have the beginning of the description of the game. If you, on the long term, want to be able to accept HTML5 games that were not made with C2 and have some differenciation, make a badge in the game's page.

    For the final user, it doesn't really matters how/with what tool the game was made. Just a suggestion/thought.

    * On the same page I'm a bit lost with the display/rating relation.

    For example right now, I see Jumping cow featured, ok. (3.64 with 11 votes)

    Space blaster as "headcolumn", why not. (3.29 with 17 votes)

    Fatal Parsec (3.29 with 7 votes)

    Tdroid Bounce (3.87 with 15 votes)

    Jumping cow (again)

    This for the action column.

    This seems pretty randomn. On reload I find out that the majored featured game is the one that is randomly displayed in fact.

    So I'd like some enlightment on the way you decided to rate/display the games in that column.

    Just for discussion/enlightment.

    * Trying to download the xml-list, I get a server error (in french, nice touch <img src="smileys/smiley1.gif" border="0" align="middle">)

    XML analysis error : bad formating

    Location : scirra.com/arcade/game-list.xml

    Line number 681, Column 23 :          

    <instructions>Left & Right arrow to move, Up arrow to fire thruster.</instructions>

    and a line that shows the space between "&" and "Right".

    Just for issues report <img src="smileys/smiley2.gif" border="0" align="middle">

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