Kyatric's Forum Posts

  • Indeed maybe a corruption on download. Strange though.

    I've just downloaded the file, it opens and previews in r74.

  • Vercingetorix: what kind of crash ? Does it display a window with a message ? What does the message say ?

  • For the SEO, in soldjah's site, there are iFrames, linking to a static page of text. SEO bots CAN travel/analyze the linked page there, allowing for a "gadget site" (with all the awesome animations, etc...) and yet, rankable content.

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  • Apparently yes.

    I quickly tested this capx exported and executed in safari on iPad2.

    It gives results, but the orientation of the displayer image is pretty strange. it's like the tilt right/left and front/back are somewhat inversed.

    Nevertheless, I get values, other than 0.

    Possible indeed that HTML5 doesn't registers the value from the device orientation on your current pad.

  • Yes indeed.

  • Thanks for the fix.

  • SplashHunt: you should check out the manual, read about C2's interface and check out the system epressions very useful with how events work.

    'm just wondering, that it might lag on future.

    Performances should be fine, as long as you don't spawn 10 000 sprites on the screen.

    For the chopyness in FF, make sure in your C2 project's settings that webGL is turned to on and that your graphic card drivers are up to date.

    FF 9 as been the fluidest of all the versions so far to me. And FF 10 arrives by the end of january.

  • Consider that the rotated layer is the object to which the rotation is applied. Only its coordinates and angle are modified.

    But for any object that belongs to this layer there is no modification of coordinates or angle, it hasn't moved, its support moved.

    The solution I came up with is to use another object type that I spawn under the visual elements. This object type (let's call it CM) is my collision mask. This object has the physics behavior.

    Also it is spawned in the same layer as the physical object the player controls.

    But the twist is to spawn the CM according to the current rotation of the layer.

    This calls for a bit of maths trickery and setting of the project.

    A capx

    This is the actual system I'll use for the contest. Please learn from it, don't simply rip it off.

    It's highly uncommented though, and still a WIP.

  • In the edittime.js you have to add some flags to let the plugin know it needs to "hook" on those functions.

    Check the plugin settings, flags are explained.

    Hopefuly it should resolve your issue.

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  • Same steps, same result here with "New to Construct: where to start".

  • Good question. What do you think folks ?

    I can always remove the name of the author to win a bit of space/clarity.

    Your opinions ?

  • It could be done, but developpers will have to give me the exact label to display (a small sumarizing but explicit sentence).

    This would make me earn quite some time and I'd appreciate it a lot.

  • : You did not click the helicopter. ^^

    I'll add the notice on the first post.

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