Kyatric's Forum Posts

  • DrawGrid_Delayed.

    Briefly commented.

    There are two explanation of LERP listed in the how do I FAQ if you need it.

    Actually, in the capx, I spawn all sprites at once (as in my first capx), but activate/display them on a delayed basis.

    Weishaupt: you should take a look back at the tutorial about frame rate independence.

    Also, think about finite state machine.

  • Posting your capx would help us help you.

    TL22 and my solutions are the same.

    If your mouse cursor is not over your gui element:

    Mouse: Cursor is over GrayStuff =/ invert (right click on the event)
      Do stuff in the playable area
    Mouse: Cursor is over GrayStuff
      Do stuff in the GUI area

    Anyway, your GUI elements should react to the "Mouse: on object clicked" condition, not just "any click".

  • Well the project "preview browser"'s property is set to Internet Explorer.

    C2 will first try to display in IE.

    If you want the preview to work in Firefox, set the preview browser proparty to "FireFox", or to "default" is firefox is your default browser.

    Anyway, win7 pro here, displays fine in IE 9 and FF 10.

  • The input bug you are talking about is probably this one.

    As you can read by the end of the topic, r79 should have gotten rid of this bug, and chrome 18 too apparently.

    Aurora is indeed a future version of FireFox actually in beta test.

    If you're interested in new versions of firefox check out Ashley's post about the testing of the gamepad API

  • I guess the "Spells" are the big gray blocks.

    You know then that when mouse cursor is not over a gray spell block, than it is in "playable" area.

    Posting your capx would help us help you.

  • I'm sorry only half the work done in this commented capx the drawing of the grid and setting of the name of the sprites.

    I'm not sure to understand exactly what you want/mean by "Object should appear every "period of time" with transion and name."

    Could you detail it a bit more (eventually put an illustration/video/whatever document).

    Hopefully this should take you half way there.

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    • Post link icon

    : you should list it nevertheless.

    The gamepad support is at its very beginning. Meaning that today basic USB pad doesn't get well recognized, but the API will evolve in a matter of months.

    Let's Ashley have the most complete database of mappings possible as of now, this is listing we won't have to do again later.

    Also it's not a surprise that it works better in FF than in Chrome for now, the gamepad API has been pushed by mozilla for a few months now.

    Like HTML5 this is all very new.

    Even worse it is in experimental stage. Meaning it will only improve.

    Help the experimentation today <img src="smileys/smiley2.gif" border="0" align="middle" />

    Tommorow will come sooner.

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  • You should have a look at how events work in the manual, follow the beginner's guide to C2 and check out the topic listed in the section "Picking/selecting instance(s)" in the how do I FAQ.

    Your question and for more is answered in this documentation.

  • headpain: I believe as Solid is a behavior and families behaviors aren't implemented that you can't do that for now.

    It's merely a matter of weeks though.

    • Post link icon

    Confirming "45e-28e-Controller (XBOX 360 For Windows)" in firefox.

    Also tested in FF: Noname PS2 pad (plugged 'n play through convertor MaDrics Superbox 3 Pro)

    Pad got installed as USB gamepad in win7

    In the test app, stays blocked on "GamePad Connected" and doesn't go further.

    The pad has been tested in Derek Yu's Spelunky and is recognized.

    Probably doesn't help much, but that's all I can test for now.

  • When we started the HTML5 exporter no browsers hardware-accelerated it so it was really slow everywhere. Now, with WebGL, it absolutely flies, it's just mobile is a little behind desktop.

    In page 2 of this very discussion.

    And what Ashley means by "when we started" is about a year ago (give or take a few months).

    So your "5-10 years" range is quite pessimistic imo.

    Give it a couple of years to have became more accepted as "selling-hits" games will have appeared.

    Also in 5-10 years you intend to still have your actual old gear as main computer ?

    Let me hope that by then you'll hopefully have upgraded for better hardware, with better OS all designed in a world where HTML5 is a reality.

    In the end it all falls back to this idea that "games in browsers aren't true games", or that "casual" games are inferior to "exe games".

    Let's hope that most of the entries to the rotary comp will tend to prove you wrong.

  • I'm using Firefox 10 and text objects have always appeared, using system or web fonts.

    And unless you post a capx so we can reproduce this on our computers, there is nothing to investigate.

    How to report a bug

    You seem uneasy about posting a capx.

    If you want to keep it private, send it to ashleyijh@scirra.com.

    Edit: come to think about it, do you try to display some special alphabet/characters in your text ? (like cyrillic, or another "symbols" alphabet like this in our european's eyes)

  • Ashley: Good job, congrats, all praises, wow.