Kyatric's Forum Posts

  • Webstorage's informations are independent from the browser's cache, so even if it gets cleared, the informations will still be there.

  • I think that's what the "loading-logo.png" in Files/Icons in your project structure is there for.

    Replace that file with your logo and you're done.

  • As explained in how C2 licenses work the company/business license can be either attached to a single person or to a company owned computer (allowing any company employee to work on that station).

    As you guessed yourself, getting the license from steam will require you to have steam installed on the working station.

    If different people are to work at the same time on different instances of Construct, you need several licenses (one per person or per computer).

    In the absolute, it's rather recommended to get the license from Scirra's website/manual installation. It allows you to keep up with the beta, execute several C2 instances at the same time (Steam version allows you for only one), it has no DRM and supports better Scirra in the end (money is sent directly to them).

    Scirra's store also allows you to get license and redeem them later/gift them. I don't know how this works with Steam's licenses. (Also Steam's licenses are not linked to Scirra's website/badges)

    It sounds like that for your company case, you should buy four licenses for all four people to work on. For your own personal version you can go with the current Steam sale if it suits you, but be aware of the limitations of the personal license (you can't make more than 5000$ with it).

    To make sure don't hesitate to send a mail to licensehelpzjn@scirra.com to confirm the correct way to go according to your case.

  • I've tried the version in the arcade.

    I don't get the point of the game.

    Also the "audio watermark" on the music is pretty annoying. Are you sure you bought the music ? It doesn't sound like you did/used a bought version though.

    There is some potential, but it needs a more explicit tutorial (I was just asked to tap to place gravity points, I guess I have to collect all the fruits, but the movement doesn't make sense to me).

    Also the buttons seem to all have the same behavior, which was to restart the level without allowing me to go back to the main menu.

    As far as I'm concerned, in the current status of what I've tried/experienced, I wouldn't put money in that game.

  • Send a mail to licensehelphyq@scirra.com stating your case to make sure.

    That's the better way to get the right answer coming directly from Scirra and making sure you're in the limits of the license.

  • arcgen: CocoonJS is/will soon handle the export to Ouya, so as far as exporting from C2 it's very much like explained in the tutorial on how to export to cocoonJS.

    For the export on Ouya itself, you'll have to scout for when Ludei handles it (there will probably be informations about it in Scirra's forums/tutorials/manual as well anyway).

  • I don't think this article is relevant to C2.

    Ashley has documented many times through blog articles how C2 helps make HTML5 work, how he handled low garbage real time execution, published several benchmarks and performances comparison tests (that date from last year) and how webGL boosts the performances of games even on mobiles.

    I haven't read all the article you've linked, but it just sounds like it's not talking about what C2 and cocoonJS really do.

    You're not having a browser executing your JS code when exporting through cocoonJS, you're having some native application.

    And even if it is "slower" as other apps, the recent cocoonJS 1.4 deals a solid 60 fps on most android devices (awaiting for Apple's approval on iOS) and that's what mostly matters as far as games go. (Also taking into account the recent addition/modification of 2DBox physics specifically for mobile through cocoonJS which should allow for proper physics handling which, so far, could be a bit of a bottleneck in mobile CPU performances).

    Node-webkit exports as binary to desktop and so has about the same performances as chrome on desktop, so no issue/relevance there either.

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  • As explained in the how to sign up help thread on gravatar a wordpress account is the same thing as a gravatar account.

    Originally, gravatar was an independent service, it is likely that since it was "bought"/associated with wordpress.

    The link above should explain the process simply.

    DivineWorks: You should prefer to use the "Edit post" option rather than posting several posts in a row.

    Again, and as explained through this topic, gravatar is an independent service that Scirra chose to simplify its own load of the forums (not having to handle the storage and serving of the avatars).

  • It is because of the wait action.

    During the time that it is waiting, the condition is still true and the actions are still being registered (as explained in this tutorial).

    Make a new event Enemy: On destroyed and have your action "Add 1 to kill" in it. This way, the addition will only happen once, and only once the object is actually getting destroyed.

  • You probably can put your elements on a specific layer and handle the "Visibility" property of this layer when pressing the "C" key on your keyboard.

    To contact other Brazilians, check out if there isn't a Brazilian community listed.

  • You can put/publish the application in the windows Phone store, but you're not allowed to make money from it (advertisement/make it a paid app) unless you own a Construct2 License.

    And apparently as Mirdov said, there is the win dev fee that you must pay, but it is not related to Scirra.

  • Well with cocoonJS offering webGL support (coming soon to apple as soon as it is approved) the compiled app might execute smoother than in browser.

  • sosensible, this is not the same subject (pathfinder vs drag and drop behavior).

    You should rather make another topic.

    Also, the question doesn't make a lot of sense, the pathfinder only caculates one path between the source (the object that has the behavior) and a destination, it's already a one directional path.

    You might want to post a new topic and give more informations as to what you're EXACTLY looking to make.

  • I'd also recommend you having a look at the What you may have missed sticky topic and old editions. (each topic has links to the previous topics, and you may have a search to the older 2012 topics as well)

  • SecondDimension: I think the official behavior uses a grid system too since the a* algorithm works that way.

    The main difference is that the official pathfinding behavior allows to move the instance to which it is applied and doesn't propose several heuristic formulas.