Kyatric's Forum Posts

  • R148 Beta release you can find a link at the very bottom of this page.

    R146 is only the latest stable release.

  • Prefer using the webstorage and regular event system I believe.

    No need for a plugin when the actual event system can already allow it "easily".

  • You basically reinvented families. It's a license-only feature, but it pretty much allows you to do what you seem to be looking for.

    It's also possible to make several "families" with a single object type but using several animation frames.

    For example if the modification is mostly visual you can go something like this : example capx.

    I often say, it's nice to make new behavior and stuff, but C2 is already powerful enough to handle a lot with the common/basic system available, and it's often a mistake to try to expand it when it's "easier" to go with what's already in.

    Unless I'm proven wrong and there's something I'm overviewing (which can very well be the case), I'd rather not add this behavior to the list as the basic event/features are already capable of this.

  • Apple is known for its "polished" policy.

    I agree with most of the advices that tells you to "trick" the reviewers or go for a more ambiguous stance.

    It's sad, but in nowadays society, even though your daily is met with lots of encountering with poo, big entities like Apple won't let you go down that road.

    All my wishes for your creation to finally hit the stores, or maybe go for the less "tight" android store ?

  • I remember playing Dynablaster. A nice alternative to bomberman on PC and open source if I remember correctly.

    @stemkoski also made a tutorial about pacman, very interesting one, at that.

    One of my earlier tutorial was about Missile command a very old game which design turns around the third world war/nuclear assault theme and is a game where you can't win and have, in the end to make decision on what cities to save.

    I remember having read documents about this peculiar game design, I can't remember the links though, a google search may help though.

    I'm also curating some game design videos/documents on my website (link in my profile) for anyone who's interested and willing to take the time to check those out <img src="smileys/smiley2.gif" border="0" align="middle">

  • A possible way of setting up your project could be as follow : example capx.

    It works because the rooms are red sprites (you can make them invisible) that will "propagate" to the AI that are overlapping them.

    A difference between the instance variable "Aggro" and "Alerted" is that "Alerted" means that even if the specific AI instance doesn't have LOS on the player, it still is alerted because an instance in the room has LOS on it.

    From the moment the player will leave the room and AI instances will have lost LOS, then they change their state to "Not Alerted" (the boolean is switched to false), later on switching their Aggro status too.

    It works in this simple setting apparently, let me know if you manage in getting it working in your game too <img src="smileys/smiley2.gif" border="0" align="middle">

  • Tutorials are moderated, believe it or not, it's just that we're a small staff of moderators going through them according to our availabilities.

    It may take time, but they get moderated eventually.

  • shreydor: This pack you get when buying Construct's full license.

  • If you have setted the backup option, you can try to check a former .capx.backup file and see if you can get at least some of your changes.

    Also, for source control, I'd really advise to use the "Save as folder" option, rather than capx.

  • Congrats and welcome in the team thehen <img src="smileys/smiley2.gif" border="0" align="middle" />

  • Could you provide more informations on your issue, we're not psychics and can't guess what exactly you're looking for.

    Provide your capx, make sure to look in the how do I FAQ if there isn't already what you're looking for, give a more detailed description of what is going on compared to what you would expect to happen.

    Your video makes little to no sense to me, I don't understand what is going on or what is supposed to happen. It's not Construct2 fail, it is user fail to me.

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  • Animation tool : Spriter

  • <center><img src="http://dl.dropbox.com/u/36472942/construct/wymhm/wymhm.png" border="0">

    <font size="5">in September 2013</font></center>

    <center><img src="http://dl.dropbox.com/u/36472942/construct/wymhm/C2logo32.png" border="0"></center>

    New releases

    The features listed here are only the "highlighted" features for each release. Check each release page to see the complete changelog and comments for each version)

    <font size="4">Be sure to keep updated to the most recent release of Construct 2</font>

      If you think you have found a bug in Construct 2 you can report it in this forum BUT
    • Make sure it is not already a reported bug by searching through the "Bugs" forum
    • Make sure it is not a bug in your events, a difference between what you have coded and what you would expect
    • Make sure you're using the very latest version of Construct 2 (beta possibly, stable if this is the very latest release available)
    • Attach a .capx of the issue in the simplest manner possible (no 100+ events capx, no 10 mb capx)
    • Make sure to read How to report bugs before posting and providing all the required informations (your configuration, the steps to use to reproduce the bug, any relevant information you can provide)

    <center><img src="http://dl.dropbox.com/u/36472942/construct/wymhm/C2logo32.png" border="0"></center>

    Third part plugins/behaviors

    <center><img src="http://dl.dropbox.com/u/36472942/construct/wymhm/C2logo32.png" border="0"></center>

    Blog articles

    • Super Ubie Land Now Available! by Tom: An article to present the first game proposed in the Scirra store, a nice polished platformer made with Construct2 and an announcement of "Stripe" a new mean of payment supported by the Scirra store too.
    • Make money form your games written by Sarah Cornwell of appBackr, co-authored by Thomas Gullen of Scirra: An article to present the new collaboration between Scirra and appbackr to allow Construct2 users to submit and propose their game on the forthcoming Tizen OS due in November. The system of submission is integrated thanks to an option in C2 to export your apps and submitting your game can even earn you a 250$ "reward" for high quality games on submission.

    <center><img src="http://dl.dropbox.com/u/36472942/construct/wymhm/C2logo32.png" border="0"></center>

    REMINDER:

    <center><img src="http://dl.dropbox.com/u/36472942/construct/wymhm/C2logo32.png" border="0"></center>

    As an added bonus, here are the links to the former "What you may have missed" topics.

  • You can also use the "Custom movement" behavior that is already part of Construct2's package.