Kyatric's Forum Posts

  • There's already a download link from the Manual itself that allows you to get a zip file that uncompresses into an HTML file (viewable through a browser on mobiles, I don't know if kindle has one).

    Also, with each new stable version, Ashley updates the manual including the documentation for the newest features. For how long would you keep up updating the "published" version ?

    Indeed, it's maybe not the safest/smartest to publish on amazon, and maybe providing on an external server is good enough.

  • #42 in humor; #130 in fun (out of 780 jam entries) for my entry <img src="smileys/smiley1.gif" border="0" align="middle" />

    Congratulations to Rilem who placed #5 overall !!!

    And congratulations to all those who entered.

  • What do you mean by "random for instance, not for a boolean" ?

    If you want to have a random layout being executed make sure your layouts are named with a word and then a number (ex: MyLayout1, MyLayout2, MyLayout3, ...) and use the system action "Go to layout by name"

    "MyLayout" & int(random(MaxNumberOfLayouts + 1))

    Be sure to have a look at the system expressions manual article and even the system conditions and actions to know what tools you are given with C2 ^^

  • Well, there is the "Audio analyser.capx" example bundled with C2 that you could use/tweak to your needs.

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  • Beginner tutorial: how to make a platform game - You might want to study it thoroughly, it might help for other forthcoming issues.

  • Ok, We all know team work is better than one indie game maker who is going to do all the work

    I'm pretty sure the maker of

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    would disagree with that statement.

    With work and dedication, a single person can do the very same job as a team, the only difference is the time spent on doing the game.

    Don't make excuses, make games. ^^

  • IMO, grinding is work.

    You give examples of games, but in the end, you're still talking about work, and just admit that it is a kind of work YOU do enjoy.

    As far as I'm concerned, I don't have the time/will to go and mine hundreds of thousands of blocks in Minecraft to "build" virtual monuments.

    To me, it would sounds like a huge waste of time and nothing enjoyable.

    So I don't believe Minecraft's grinding is really the solution you're looking for.

    As you defined grinding as repetitive, one solution would be to break the repetitiveness to make it so that the player is always doing something different, meaningful and fun.

  • Use CONSTANT global variables.

    This way you can then use Array.at(MYGLOBALVARIABLE) for readability, no need for an extra plugin.

  • Wow, I've checked the games, and indeed I've recognised most of the sources/examples "your" games come from.

    Shame on you for stealing the works of others and trying to pass it as "your own".

  • The jump action only performs if the object that has the platform behavior is in collision with a solid/jumpthru object.

    It would be easier if you posted directly your capx instead of screenshots.

    You can check for the condition "is on floor", if it is true, then the jumping reacts accordingly.

    Check out this game does the jumping (up arrow) works as you would expect ?

    It's only the platform behavior with correct collision box.

  • For the "more programmers" question, Scirra has been looking for one more dev to hire in UK for more than 6 months now, and last I heard they still hadn't found someone that would fit the job/requisites.

    About Scirra Careers link at the bottom of your screen

    For the "change the license fee", the question already rose several times in the past and every time Scirra responded by telling they had no plan on changing their policy on that point.

    And I still think it's a smart move putting them far above their competition on that specific aspect, C2 is so cheap it's almost a steal.

    For the "serious users", C2 is almost 3 years old, we should start to see some of those "serious projects" pop up during 2014.

    For the store/assets/plugins, it's in their bags as well and has been discussed in the past too.

    One improvement will come from the new arcade that should support third-part plugins/behaviors and should have some "linkage" with the store as well.

  • Are you sure that in the second layout you are including the correct events ?

    Post your capx if you want us to be more precise in our helping.

  • There is already some image compression proposed when exporting in Construct 2.

    Adding even more compression to it is kind of useless.

    One issue with compressed images is that once they are downloaded, they get uncompressed in memory.

    So on mobile, the download size is not really that much an issue as the uncompressed size in memory.

    And more "optimization" on that end would just end up with people still using too big uncompressed images and wondering why they blow up their mobile's memory in the end.

  • sean Noonan: Audio volume works in -10 (db) intervals.

    -10 is half as loud as 0.

    It's an old example so I can't remember exactly what the thought process was, but I think through trial and error that -40 ended up being a true "no sound volume anymore".