Kyatric's Forum Posts

  • Problem Description

    On mobile in preview mode in FireFox 28.0.1 with a webstorage plugin a dialog rise to mention an issue of having the webstorage plugin performing an "insecure" operation.

    Then another dialog displays referring to preview_prelude.js performing an insecure operation as well.

    In export, most of the screen is black (in the example the button still displays on top, but apparently the execution is halted) and no dialog is displayed.

    Attach a Capx

    Capx : https://dl.dropboxusercontent.com/u/36472942/construct/bugs/r167.2_webstorage_ff.capx

    Export : https://dl.dropboxusercontent.com/u/36472942/construct/game/webstoTest/index.html

    Description of Capx

    The capx is simple, it's just testing out whether there is a local key existing or not and displaying some text accordingly.

    Also, if you press a button it sets a key in the webstorage.

    Steps to Reproduce Bug

    • Preview (over LAN) the capx in Firefox for mobile (android)
    • Execute the exported project in the same browser.

    Observed Result

    As mentioned, in preview two dialogs mention issues about insecure operation and the screen mostly stays black, displaying an issue in the execution of the project.

    In export, no dialogs, but the same black screen.

    Expected Result

    The screen to go white and display text accordingly to whether the webstorage key exists or not and no dialogs to display.

    Affected Browsers

      (on mobile, Android, tested on a Nexus 7)
    • Chrome: NO
    • FireFox: YES

    Operating System and Service Pack

    Android 4.4.2

    Construct 2 Version ID

    C2 R167.2 (already happened in R165 and R166)

  • Easter Egg Jam : http://jams.gamejolt.io/eastereggjam/about - 18th April - 21st April

  • First time every newest C2 Users will read the Tutorial Topic other than forum.

    and they not find what they want on Tutorial Topic.

    Firs time users look in the tutorials I doubt anyway they will go look for a "all user capx forum random" anyway.

    Also, you just threw random CAPXs all-together, without any kind of explanation whatsoever.

    A new user would just arrive on your "tutorial", see a list of capx without explanations, wonder if he's supposed to download each capx one by one and try them out to understand them.

    Some might do, most of them will call it ******** and move on to another tutorial, or maybe even go post in the forums for something that's already answered out there.

    Once again, it's indeed a good idea to post those capx example as they are useful. Nevertheless, I believe each of them author should do it, in its own dedicated tutorial/capx example, with a proper title, proper tags for research and a quick explanation of what to expect from the capx.

    This way, it is useful for whomever does search in the tutorials section.

    A catch-all tutorial is just not that useful at all in the end. And I don't think it's really worth resources for new comers at all since they can already find those examples on their own when searching through the forum for specific topic/keywords.

    Edit: I've just also noticed that this very topic was randomly placed. Moved it to a more appropriate forum.

  • I've removed this "tutorial" I'm not sure what the purpose of this really is.

    If people want to post their own capx examples, they can do so with explanations and titles in relation to the content of their capx.

    I don't think having a random "tutorial" gathering random capxs really helps.

    How do I Make A countdown timer? I want to have a clock that counts down form 24 hours by the second. So something like this: 24.00.00 => 23.59.59 => 23.59.58 and so on. How to do this?

    See the attached example.

    Bl4ckSh33p: It looks actually like a completely different subject, you should start your own topic on the issue, or maybe even seek help in the plugin's topic, in case.

  • I'm not sure if I understand exactly what you are asking.

    "Painting levels" ?

    The references you give are Braid and Aquaria, which, to my knowledge, use simply sprites of "organic" shape.

    So I guess, you could make instances of sprites in C2 holding down the ctrl key and drag-dropping the sprite to make a new instance and change the starting frame of an animation of speed 0.

    If this doesn't help, please try to detail a bit more exactly what you are looking for.

    As far as I can tell, in Braid you don't design levels as you play, so your mention of "select an object and click and drag to produce a series of objects in the line you drag your mouse" seems to refer to something I'm not aware of.

  • Automatic logging works for me as well, haven't had to click the "Login" button in two days. Thanks Tom.

    megatronx: You might want to login, logout, clear your cookies and login again. This might help.

  • True.

    Also NeoBiel, instead of making a thread in a non-related part of the forums, you could have posted a comment directly in the release's page.

    It's nice from you to say thanks to Scirra. It is indeed deserved, nevertheless be careful about where you post and if you're not adding noise to the forums.

    It helps everyone.

  • No need for a plugin.

    How to customize the exported HTML5 index.html with a trick at some point on how to do it only once and have all your previews/exports having the modification.

    Also, sincerely, it's not the 82ko, that do much. Prefer to use image compression for example to win space.

    If you do the modification you intend to also, it means your games WON'T work offline.

  • TOJam 9 : http://www.tojam.ca/home/default.asp - 25th April - 28th April 2014 in Toronto

  • I don't really know what you're trying to achieve through this topic.

    You admit yourself that you don't really know how to work with C2 mostly out of laziness.

    For your example about image reflection, wouldn't simply making a new instance of your sprite and changing its opacity's property value achieve the effect you're looking for ?

    And this wouldn't impact the performance in the end.

    Also, your point about filesize does not apply on export, since when exporting to a specific platform, the sounds which aren't supported aren't exported. (For example no wav/m4a on a platform that supports ogg "only").

    Maybe your facts are not that straight in the end and you should probably explore more the current version of C2 and try to follow the best practices/performance tips.

    There's no problem trying to compare both softwares as this can be constructive in the end, but as a "beginner", you're maybe not in the best spot to make such a comparison.

  • Naji: That's not completely true. And maybe your first question was wrongly formulated.

    It must be notified that that 95-5 percentage applies to independent game developers.

    The game making industry is the strongest industry worldwide, making more than the movie industry for the past years.

    In this industry, a lot of major companies offer more than decent salaries to their workers, namely developers, assets producers (graphic artists, musicians/sfx designers,...), etc...

    Some people come out of schools where they learn those crafts and make a pretty decent amount of money in the next years.

    If you want to embrace the game making career, you can select that path and enter the industry in big companies.

    Now if you prefer/chose to go the independent road, it might be a safer road to indeed have a side-job that will make sure you have some income no matter what. But it's doesn't maybe make it always easy to keep on making game, because depending on the "day job", you have to struggle with fatigue, demotivation, etc...

    Once again, you're still young, and at your age, you could just take advantage, learn/make as much games as possible and work well at school since the skills you learn there can be poured into your games anyway.

    Then in a few years, you'll be able to make the point on what you know about making games and if it is worth it for you to go the independent road, or maybe try to join the industry in a "big company".

    Once again, and has already been told to you in other threads you're so young, you have time on your side.

    I see you going through those forums asking a lot of questions, apparently serious and enthusiast about making games, but it sounds like you don't really take in the answers given in the end.

    At your age, make games, don't bother about the rest.

    Listen to the feedback given on your games and improve them based on that feedback. Don't bother about the rest.

  • HTML5 Game Jam - http://html5gamejam.org/ - 9th May to 11th May 2014 in Paris

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