Kyatric's Forum Posts

  • You do not have permission to view this post

  • oceldot: That's a possibility indeed. But whether it's the most appropriate solution depends on the game you're making and how you did it so far.

    It's just one available tool.

  • "There are already enough sub sections" and "just post it in "Job and offers"".

    I don't think it's really necessary to have one more sub-forum for that.

  • Ludum Dare 29 : http://www.ludumdare.com/compo/ - 25th April - 28th April 2014

    Also addition of the big list of game jams

  • You do not have permission to view this post

  • You do not have permission to view this post

  • About as recent as the modification of the forum.

  • czar: Not if you click the link at top "Return to advanced search" or even the top tab "Search"

    Only a search with no matching results indeed asks you to go back to the forums or click the "Previous" button of your browser. Maybe that's what you were referring to ?

  • You do not have permission to view this post

  • You do not have permission to view this post

  • samblack awesome, thanks bro, i think admin / moderator should pin this thread for the benefit of the user. or make new thread with complete list and pin it on this thread.

    Apparently not, since there is already a pinned topic in this forum that the OP could have posted in and that deals with this matter.

  • [quote:3ry4uqqo]If you don't know how to do this yourself, contact your host's support for more information.

  • Ashley updates his tutorials as the new features goes.

    You can also check out the manual and the provided examples in the "example" folder of C2 to learn more about new features.

  • Indeed, the persist behavior doesn't seem to have been thought for the "reset" case.

    That's something Ashley might want to have a look on, to add a way to reset a game that uses Persist behaviors.

    In the absolute, I think the persist behavior wasn't really intended to be used in such games since its point is to remember the state of the objects, so you are expecting a persistent world, not necessary a world you would reset/start from scratch all over again.

    Global property set to "Yes" just makes that the instances don't get destroyed when moving from a layout to another. The object that is set to global also stays at the same position when changing the layout.

    So it does not sit well with the persist behavior anyway.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • You might want to check my tutorial Asteroid clone in less than 100 events which proposes a score system and a check for "high score".

    I hope it helps.