Kyatric's Forum Posts

  • You are actually looking to get something like this :

    You check the current value for the current cell inside your array. 1 means the tile is empty, so you possibly want to spawn an enemy into it.

    A cell of value 0 is simply ignored.

    At this point, what AllanR meant, is that here, instead of having strictly 0 and 1 as values, you can have even more values (2, 3, etc...) with each value, meaning what "probabilities" of enemy spawn you are going to have.

    In that case, you would actually check for this value as subevent of the "For each XY" condition and have several "branches" depending on the formula you are looking to apply.

    In that example, with the use of the local variable, I'm simply checking and making it so that if the random value I get for each cell is greater than 7 then I'm spawning an enemy.

    That is in this event as well that you can add a counter of enemy if you want to limit their number.

    About probabilities and using arrays I had done a tutorial on random drop loot that can be relevant to a certain extent. You might want to check it out.

  • In the bottom of the page there is a "Bookmark topic" option that then you can manage in the User Control Panel (Link on top of the page).

    OMARGOSH: You actually now can delete your game yourself when editing it.

    No need to ask for it in this thread anymore.

  • If you have encountered an issue that possibly could be a bug, consider posting a bug report following the guidelines.

    I don't have experience with admods ads.

  • Cause as much damages as possible.

    Use the arrow keys to make attacks that destroy the city.

    When the flame bar is full and flashing, press the Space key to launch the devastating Fire attack.

    Game made for the Ludum Dare 33 - Theme: "You are the monster"

    No time for sounds unfortunately.

    Made with Construct 2, GIMP and Inkscape.

    Play the game

    Congratulations to all submitted entries, previous and future.

    Also special kudos to zatyka for maintaining the LD topics and the great "I'm in" videos that are always containing some kind of fun, as well as his entries which are always a good time for me.

  • Cause as much damages as possible.

    Use the arrow keys to make attacks that destroy the city.

    When the flame bar is full and flashing, press the Space key to launch the devastating Fire attack.

    Game made for the Ludum Dare 33 - Theme: "You are the monster"

    No time for sounds unfortunately.

    Made with Construct 2, GIMP and Inkscape.

    Play the game

  • Searching the keyword "Enemy drop" you find as first result for the tutorials : How to code monster loot drops that displays several methods to do so.

    You don't need multiple tutorials, you need to find tutorials in relation to the mechanic you are looking for.

    "Inventory system" returns multiple potential good results. At the same time, inventory system depends on a lot of factors, depending on what you want your inventory system to look like and how you want it to work. So in this case, yes, going through several tutorials displaying several systems is useful.

  • exertia: Consider re exporting from a recent version and upload again on newground.

    Some old version of Chrome did broke stuff.

    Otherwise, consider checking your browser for errors.

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  • Subscribe to Construct videos now

    from the C2 academy video playlist.

  • Wrong image link, it's not displaying.

    By default, I'd say your D-Pad right/D-Pad left event have an action that makes the platformer object move to the right or left accordingly.

    Add a condition "Is NOT playing animation "Crouch"" to those events. (Add the "Is animation playing" condition, right click it and click "Invert" to obtain the NOT part)

    Whenever the "Crouch" animation will be playing, the sprite won't be moved horizontally.

  • I believe not.

    At worst modify the layer background color from white to a color that suits you better.

  • So Niek, you are new OK, but please.

    No need to spam posts in a row.

    If you have to add informations to an already existing post use the top right pen icon to EDIT the post.

    Otherwise you are bumping the thread, which is not allowed apart if 24 hours have passed since the last post.

    As you can see I've edited your previous posts so the relevant content fits in a single one.

    Again, the dropbox link you gave is the same as the link you sent me over twitter and is not valid.

    https://www.scirra.com/tutorials/608/upload-your-game-to-dropbox-with-a-new-account

    Save your project as a single capx file. Save this capx file to your public folder, post the public link to your capx file.

    No need to alert.

    In the code given by gamecorpstudio, you see he makes you check if platform.count is less or equal 20.

    That's where the limit is.

    Modify 20 by something else, and you are good to go.

    Or delete already existing platforms you are not using anymore so you keep platforms.count under 20 and so have more spawned...

  • The link you sent me through twitter is invalid as well. Also, please don't send me links like that through twitter, try to post them publicly in the forums more people will be able to check them out and help you.

    Posting the dropbox URL as you did as text is OK.

    As mentioned by RamPack the link you give in this thread is correct but only links to a .caproj file.

    This is a single file that is useless for us since we don't have the rest of the project.

    As mentioned in the manual article that previously was linked to you, a complete archive (and of interest to share a project) is .capx (that you obtain when you "Save as single file" from within Construct 2).

    Without the complete project, there's nothing for us to see and help you with.

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  • adagar: As far as I'm aware it should work. Cordova is supposed to support such a feature.