KSLR's Forum Posts

  • Thanks for the response Newt. I think that I will go giant sprite with very few colors. That way I can wiggle the whole thing easily when its bumped. Thanks for the help.

  • <img src="http://2.bp.blogspot.com/-yZJ9kbNZdsM/T8BinRBVcmI/AAAAAAAAAW4/ozcPuu_gdb0/s1600/tree.jpg" border="0" />

    What is cheaper between having a ton of tiny sprite with alpha, a few larger ones or one sprite for a tree of this nature?

    I need help deciding space over quality since I will have a ton of different trees in my game that take up the whole screen.

    Thanks in advance!

  • I have added some gameplay features! yay. You can move the ball now left and right if you have the power.

  • Thanks Jimand

  • Ok update I added a start screen and some sounds. I was wondering how to make my start screen play first? I recall doing it before cant find it now. Have fun.

  • Ok added some more effects and changed it to 1 shot only.

  • Thanks! I think that I will make a tutorial with this game. It's very simple in construct2.

  • ok I added some new things

    <img src="http://1.bp.blogspot.com/-E826GAX_J74/T7sx3FkiTMI/AAAAAAAAAWk/ne8ll26HeI0/s1600/wip1.jpg" border="0" />

  • Hey guys i updated poogle and spawn particle effects when you hit poogs. I see flashing particles ones are spawned right after each other. Does anyone know what causes this type of visual issue?

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  • WOWZERS! thanks Brock! what an amazing and perfect answer you are a champion man! I really appreciated the help!!!!!!

  • Awesome thanks a lot Ashley! you are a computer lord.

  • So here are some new graphics from Nutbuster9000 Please comment with crits to help me become a better wizard of games. thank you.

    <img src="http://4.bp.blogspot.com/-eOkdJP9MKEA/T9ZSqP4tBSI/AAAAAAAAAXc/nPxaoQT86yo/s1600/NutbusterWIP.jpg" border="0">

    CAPX

    GAME

  • Oh snap thanks Joannesalfa! fixing now.

  • fun stuff man! good job.

  • Space Engineer

    Hey guys, I would like to have my spaceman pick up objects and not be able to pick up anymore objects till the one he is holding is destroyed or put somewhere else.

    Also I was wondering what is the most efficient way of making objects float around and bang against each other? My character doesn't collide with walls even though they are solid.

    Thanks computer friends.