KSLR's Forum Posts

  • I increment the the level variable and it just resets back to 1 when I enter a new level.

  • Ok I am having a really rough time loading new levels could someone take a look at my capx and give me a hand with this problem? It seems to me that when I load a new level all instances of my level are new. Maybe I am doing everything wrong?

    Thanks in advance.

    CAPX

  • Hey guys, My Global vars seem to get wiped when i load a new layout. I dont see a reset global vars function in my events. What causes this?

  • Hey guys, I have completed 5 levels. I have been staring at my game for some time now I could use some new eyes and brains to help me make this game better. Also I have included my capx if someone is interested in enlightening my usage of the event sheet. I am sure there are better ways to do things. <img src="smileys/smiley17.gif" border="0" align="middle"> <img src="smileys/smiley17.gif" border="0" align="middle"> <img src="smileys/smiley17.gif" border="0" align="middle"> <img src="smileys/smiley17.gif" border="0" align="middle"> <img src="smileys/smiley17.gif" border="0" align="middle"> <img src="smileys/smiley17.gif" border="0" align="middle"> <img src="smileys/smiley17.gif" border="0" align="middle"> Cheers Computer Mates!

    GAME

    CAPX

  • It seems that when you have a sin behavior that has zeroed out values you object flies away somewhere. I found this out because I set leaves in my game to wiggle at random values. Not sure if this even classifies as a bug but if you want to set manual sin values for all your instances just give sin a period a number then change it.

    Here is my capx. CAPXXX

  • ok will pop out a project. Thanks for making this program Ashley. Its stupendous

  • I think this may go in bugs but its fine to leave it. When the object that is that you overlay has Sine wave on it and values are set to zero then you set them manually on start. overlap does not work. Give the sin values then adjust them. BOOM works

    Hey guys, I have a simple overlapping then destroy in my game and it is not working anymore. Its such a simple function that i was wondering if it may be a new bug or just something that I am doing wrong maybe. I cannot show my capx since its a whole project but its really simply just a ball overlapping some leaves then set to destroy those leaves. The leaves are destroyed when tested under different functions. Thanks in advance for the solver of this sucker. Cheers.

  • I added in some enemies to make this more difficult.

  • ahhh ok cool thanks sqiddster.

  • New graphics are in and some new gameplay let me know what you think.

  • Does having power of 2 images benefit games in Construct 2?

  • <img src="http://4.bp.blogspot.com/--Cs-FL5dIWY/T8PpiZBzH-I/AAAAAAAAAXE/sMWrJ11uR2w/s1600/NutConcept1.jpg" border="0" />

    Some new nuts going to add in.

  • omg I Failed so hard on this one. LOL. FACEPLANT! thanks 7Soul I am still noobing it with construct2.

  • Heya, On the second level of my game the game space ship over lay thing doesnt start moving. I have a custom movement on it so that it flys to the top and then the game starts. When the second level loads it doesnt want to move even though my boolean to start it up is set. Can someone take a look at my sheet and see where its going wrong. I looks ok to me but I need some fresh eyeballs. Thanks Computer Friends!!!

    below is the CAPX file.

    CAPX File

    below is the game so far.

    GAME

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  • OK Thanks Ashley! Now that you mention that I think it would be aesthetically better as branches will wiggle when in the struck areas. Thanks guys. C2 POWER LORDS!