Hey guys, I'm trying to use Easystar to move around enemies.
So I have multiple enemies calculating path to the enemy and moving, my problem is that they are calculating path at the same tick, so 2 enemies could move to the same tile after getting path.
Anyone that have used it know how can I calculate the path one enemy per tick?
TIA
Does this work the way you want?
Project file deleted, cant access
You need a trigger to start it..
You can compare the LayoutName for example.. If LayoutName = Game: Every 1 second add 1 to variable. Or you can have a variable to compare, that holds what is happening on your game, like: Menu, Game, Pause, etc..
Add AdvancedRandom object
Create the table
Result on debug:
Using AdvancedRandom, create a permutation table.
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Try using every 1 second condition, add 1 to your variable.. if you want to store the time played on every level, you can store it on an array.
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MENU -> View -> Bars -> Tilemap
drag and drop it where you prefer.
Sort
Sorts the order of elements on an axis in ascending order. Note that in multidimensional arrays this sorts based on the first element on the axis. For example sorting the X axis in a 2D array will sort the order of the columns based on the elements at Y co-ordinate 0, while preserving the contents of each column.
construct.net/en/make-games/manuals/construct-3/plugin-reference/array
I have a google play game and I just exported it again as signed aab to see if this error happens here and the exporter is working fine.
Can you share your project? Call me on discord, we can talk on our native language.
KryptoPixel#1694
"Ghosting keyboard
Ghosting is the problem that some keyboard keys don't work when multiple keys are pressed simultaneously."
microsoft.com/applied-sciences/projects/anti-ghosting
No worries, glad you fixed.
On your Layout properties, disable: Unbounded Scrolling