KryptoPixel's Forum Posts

  • Really nice, I enjoyed playing it.

    As alextro said, the menu part is not very intuitive, I only understood after some seconds clicking.

    Loved the art and music. I would suggest to try other SFX effects and reduce their volume.

  • Its because your events are resulting in multiple TRUE

    You have to refine and segment better the comparisions

    Try this:

  • Actually it could works if you put 'Trigger once' before loop 'for' that act like 'On start of layout'.

    Indeed, just tested it here, I didn't know that, I thought that it would be true every tick.

  • Its because this is a for with no condition.

    The eventsheet execute all conditions and actions every tick.

    And you have not set a condition to execute this for, you are just saying execute this for. Yes, it is executing it, every tick.

    Edit:

    Try adding a button and set the condition:

    On button click -> for 1 to 10.

    It will execute only when you press the button.

    Edit2:

    Or add the condition:

    On start of layout -> for 1 to 10 (So it will run only once on start of the layout)

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  • CORS problem.

    Hit F12 and go to console.

    Hit your button.

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  • Button On clicked -> System -> Set Value

  • Its 2 different ways, both work. "Is animation WALK playing" but I was saying to use "Is animation IDLE NOT playing" you can active the "NOT" inverting an action. Create: "Is animation IDLE playing", right click on it and "Invert". Both works same but are different comparisions and is also good to know how to have the inverted version.

    I used the "invert" version because I didnt know the name of your walking animation, I just knew the idle one.

  • Replace every tick with:

    Is "Willbur..." Not playing "idle" animation: Move forward

    This condition runs every tick so you don`t need to have every tick condition

    edit: let me explain what changed

    Instead of move your sprite every tick, now, you first compare the animation to see if it is not playing "idle" if it is not, then move it forward.

    When it colide it will change to "idle" animation and the first condition its no more true so it will not move anymore

  • Are you increasing this variable number in the same condition that checks the colision?

    I would suggest trying to increase it using the condition:

    Sprite -> On Destroyed

  • I tried to export it here and run on my Galaxy S9 but it doens`t work at all on my device, it opens, shows the logo and just crash. And as you said it works as should on preview and also works using remote preview on my S9.

  • Can you upload your project so I can test it here