Kryon's Forum Posts

  • 2 posts
  • I think your safest bet would be to pre-render models and then include them in the game according to your needs. Of course it immensely depends on the amount of interactivity you want your rotating object to have.

    Plus I am still new on this, but I am considering on using some "3D" in my game, but will do so using pre-renders rather than trying to include actual objects in my engine, so I thought I could share my bits on the matter.

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  • Greetings! You can call me Kryon (which is my official nickname on gamemaking forums, when it comes to twitter and facebook accounts I use a different alias), and as you might guess, I'm pretty new around.

    I've been into game making for about ten years now, primarily using RPG Maker 2003 during my spare time, now I would like to try releasing an actual project on a more reliable and flexible engine and I thought Construct 2 was the way to go.

    I am currently working on the concept art for an Action RPG project to-be called Battles in the North. If you did get the reference, you have terrific musical tastes. I hope I can soon share some more details with you.

    Well all in all I suck at introductions so I hope I have not offended anyone, and my English is kind of rusty but I am glad to meet you all! See you around!

  • 2 posts