krish's Forum Posts

  • Guys, we're happy to announce that our game "Hoppu" is available on both Blackberry and GooglePlay!

    Reviews from Journalists:

    • Challenging as well as addictive! -- LifeHacker
    • If you like Skiing Fred and Despicable Me: Minion Rush, then you will like Hoppu! -- BerryReviews
    • Fills you with levels of exponentially increasing difficulty and challenging obstacles. -- AnimationXpress

    Here's a promo video of the game -

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    We're now a bit relaxed with post release bug fixing and updates and are able to happily taken on projects.

    If you need a C2 developer, or get your game designed, done, tested ... please feel free to reach me out at krish@toonheart.com <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

  • Blackberry Z device users have a special access to unlock all levels of "Hoppu" and be able to play through any of the 30 levels at their wish

    Hoping I can get this done soon for other devices and platforms.

  • HOPPU - The Game!

    Reviews:

    • Challenging as well as addictive! -- LifeHacker
    • If you like Skiing Fred and Despicable Me: Minion Rush, then you will like Hoppu! -- BerryReviews
    • Fills you with levels of exponentially increasing difficulty and challenging obstacles. -- AnimationXpress

    About the Game:

    Hoppu, is a real fun yet tough arcade skill jump game.

    A penguin you are, and you NEED the Golden Fish!

    Besides the icy death spikes, other animals from North and South pole have teamed up against you!

    You have a bear, who wanted to be a Footballer.

    You have a seal, who wanted to be a Baseball player.

    You have a Whale, ... well someone told him he's re-incarnation of Orca, the killer whale!

    Can you overcome all the obstacles and YET collect all Golden Fish?

    ? 30 levels of hair pulling challenge. Get 3 fish everytime, Can you?

    ? TOUGH... only a rare few can finish this game.

    ? HighScore by your skill.

    ? Simple Controls - Just tap

    ? Meet weird characters from the poles

    ? Super fun - so share with your friends and see if they can do it!

    Our facebook page - https://facebook.com/HoppuTheGame

    Wishing co-C2 users to play our game and leave us feedback on googleplay or blackberry world (whatever you own)

    iOS release coming soon

  • Heya,

    Wondering if the game is out already?

    We're done pushing our game to both Blackberry and Android and can help out testing or programming.

    I am 24x7x366 reachable at krish at toonheart dot com.

  • If possible and works well via Intel XDK ( crosswalk ).

    Does it work?

    Implementing clay.io iap plugin and then exporting to xwalk?

  • "Hoppu" is available on GooglePlay!

    I'd love to see you guys play and give me some feedback; or probably leave the good ones on playstore feedback

    https://play.google.com/store/apps/details?id=com.toonheart.hoppu

    Reviews:

    • Challenging as well as addictive! -- LifeHacker
    • If you like Skiing Fred and Despicable Me: Minion Rush, then you will like Hoppu! -- BerryReviews
    • Fills you with levels of exponentially increasing difficulty and challenging obstacles. -- AnimationXpress
  • I don't like making IAPs to hammer the free2play model to make money.

    I like old school, make a game, sell it.

    However, with times I am forced to start using free2play and I hate to fit in IAPs in there; most of the time it fscks with the design of the game.

  • Yeah, my app "spellingfun" or "ABC Spelling Fun" is approved and alive in the Apple App Store exported with Ejecta and using the construct IAP Object.

    Currently just adding the IAP Object to my project causes it to ask for AppStore authentication every time (every time!) someone launches the app, would be much better if this only happened if the IAP object was actually called. I removed all the IAP conditions in my project and it still does this

    Did you raise this in another thread. Was any solution offered?

    Can you please point me to that thread, I'd like to follow it.

    Ashley see what I'm talking about. These small things annoy users that play the game very much.

    In mobile gaming users, the fluctuation is so high that small things can make them just close your app, and go play some other game.

  • IAP is in the works for Crosswalk.

    I noticed that in XWalk's bug trackers and it seems like it is a long time away.

    Like we are today using xwalk, we were earlier depending on cocoonjs.. and it's iap implementation.

    But since it has it's own downsides, now the best way seems xwalk (although it has its own downsides too)

    And is the reason why I raised this is, what if we're again moving away from xwalk to something else? (cordova)... every time we do this, we have to worry about another iap method.

    Honestly, I think C2 should have one natively that just works.

    [quote:dk75cxwy]

    IIRC from the bug report about Blackberry IAP support, we have code in place in the plugin to use it, but Blackberry's documentation is very thin and I advised that you seek support from an official Blackberry rep on it. Did you manage to speak to Blackberry about it?

    I was already working with Blackberry rep (as mentioned in the op), and then I reported the bug, IIRC.

    As I said earlier, they have confirmed that the code you have in iap plugin is for Webworks 1.0 and not 2.0. So we need something there because people are using Webworks 2.0 now.

    Also, they have been kind enough to write up a plugin and I am yet to run final tests as soon as I fix some of our game bugs. (as mentioned in op)

    I'll soon be looking at publishing the same game on iOS too, can someone confirm that IAP for iOS work properly?

  • This is a real pain point which needs addressing guys! :/

  • Guys,

    Has anyone been able to use the Android back button to exit the game or minimize it.

    I'm using crosswalk build and it doesnt seem like it works.

    It would be nice to trigger a app close/minimize when user touches the android system's 'back' and people are kinda asking for it.

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  • Long time, but here's the gameplay video I missed posting

  • Joannesalfa

    Interesting. I have been wanting Occlusion Culling for some time now... but never dedicated enough time to get it done.

    One of our gamejam entry could have been better with that. We just had too many objects and it made the game slow.

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    Would you be kind enough to share your knowledge <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

  • Beautiful stuff.

    I'd like to keep connected for any future requirements I may have

    Sent fb req.

  • yes but

    but on the second layout it begin to be slow on iphone 4

    As Ashley said 51 fps is quite good, but yes the question is how slow does it get eventually?

    Can you give us a figure of that, and also how many more objects are in the 2nd level; nevertheless you can try the list of optimization I wrote in a post above this