krish's Forum Posts

  • Plugin isn't giving a success or failure

    I have the plugin in test mode, and the app in sandbox mode on BBWorld.

    The first step, We added product id and requested store listing.

    Then, on store listing success -> print a debug

    on store listing failure -> print a debug.

    After this we have other conditions on whether user has purchased or if store is available or not.

    Sadly, the first step of store listing is itself not working.

    Should I be expect some message either success or failure... how do I live if it does nothing <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    Steps to Reproduce Bug

    Observed Result

    No success message nor failure message!

    Expected Result

    Some form of message to tell me what's happening or why is it failing.

    Affected Browsers

    NA

    Operating System and Service Pack

    NA

    Construct 2 Version ID

    158.2

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  • Old links are all gone. 404

    Not functional!

  • 2. I used pode's plugin and testing gives me string

    "eval(function(p,a,c,k,e,d){e=function(c){return(c35? ....blah blah.."..

    Found it.

    The url I was taking from leadbold has ".js" in the path

    Remove that and it works

    Iris hope this helps :)

  • I got 2 questions

    1. Leadbolt seems to have a plugin?

    leadboltnetwork.net/publisher/help/index/cid:13

    Does it work?

    2. I used pode's plugin and testing gives me string

    "eval(function(p,a,c,k,e,d){e=function(c){return(c35? ....blah blah.."..

    instead of the ad!

    Anyone?

    Guessing Iris has the same problem.

  • Ok, here's much better solution.

    Set back "fullscreen scaling" to "High Quality"

    and "Use High dpi display" to "Yes"

    and

    "Enable WebGL" to "OFF"

    You'd get a nice quality on images and a good fps.

    I think with that WebGL option, even if the browser supports canvas2d, the engine is forcing rendering with webgl and hence is slow.

    Turning it off, takes canvas2d.. I am getting a 55-58 fps now.

    Yet to test if it works great after exporting.

    Anyone try the same for Android phones?

  • Ok,

    after some testing, here's a bit of improvement (or actually good improvement) from 5 fps to ~17 fps

    Go to your project settings,

    Set "fullscreen scaling" to "Low Quality"

    Set "Use High dpi display" to "No"

    and then try exporting the project.

    Tested on BB z10.. this improves fps... then again, the quality of the art is pixel-ed a bit.

    Hope this helps someone!

  • Tested the same on Windows phone with IE 11 as a LAN preview.

    Gives ~40 fps!

    Then tested on Nexus 5, chrome, gives 11 fps!!!

    Nexus 7, chrome, gives 15 fps!

    Guys, this is something.

    Both Blackberry and Android platform's default browsers are running the game slower than IE on Windows 8 phone!

    Must be something serious here... Ashley help please :)

  • Whatdyaa mean there is no demand for multiplayer.

    The moment I heard that Ashley and team are getting the multiplayer tested 2 days ago... already started prototyping a multiplayer game (currently local 4 player) and looking forward to using the MP release.

  • Has anyone tested on Blackberry 10.1 / 10.2's browsers?

    I also seem to have the same problem... too low fps on BB device.

    Even after making the build.

    WaterlooErik?

  • Is failing minify a reason why there is fps drops?

    I am getting a crazy low 6 or 5 fps on a very simple game on 10.2, z10.

    Even on a simple title screeen with a hovering logo and 2 buttons.

  • What are your prices for game tracks?

    Can mail me at

    krish at toonheart dot com

  • Sigh, I came here again to find a ray of hope.

    Guess I should just reinstall my laptop with windows.

    Using a VM is making things really slow for me.

  • Hey Jamie,

    Could you please hit your details to me over email?

    krish at toonheart dot com

    Thanks :)

  • I am looking for artists for next project.

    Could you send me some detail on what you charge for indies? :)

    and link of any games that have hit PC/app stores?

    krish at toonheart dot com

  • interesting.

    When can have hands on alpha? :P