krish's Forum Posts

  • Hey Guys & Girls!

    We're Toonheart! and we're trying to build a solid team.

    (And we're not paying salaries or gigs(for now). This is on revenue share(for now). Had to mention it here to avoid wasting your time)

    We're the developers of

    We're looking for multi-taskers, do-it all attitude.

    We're looking for passionate people who love to make games and are willing to team up to create awesome games.

    If you are a game developer, designer, artist, programmer who is

    • probably working solo
    • doesn't limit himself/herself to C2 only and is open to expand skills to other engines or
    • doesn't limit himself/herself to current art skills/tools and wants to learn, improve and create cool stuff,
    • is full time committed to make games / wants to make games full time and
    • wants to team up with us for something awesome, then this is for you.

    If anyone here wants to join up Toonheart and spend some dedicated year/years being the first few awesome people of a gaming startup, then we're offering a 'do-everything-it-takes' for a stake either in the game's profits or the startup.

    Would love to hear from you at krish@toonheart.com <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

  • What doesn't work for you in the example I posted?

    distance-scale

    LittleStain

    Hey sorry, your example actually did work a bit for me

    I'm currently using it like this

    set Y = 1+0.001*(Bomb.Y-333)[/code:32kc0lj5]
    
    Could you tell me how you came up with the scale factor [code:32kc0lj5]0.003*(sprite.Y-100)[/code:32kc0lj5] in your code?
    I'm thinking [code:32kc0lj5]sprite.Y-100[/code:32kc0lj5] is because at Y=100 is where you're considering the minimum scale... but couldn't figure out 0.003
    
    Trying to get the ball bounce now   just like the tennis.
  • I think you can use this action to enlarge the sprite and replace the "+" for "-" to decrease the size.

    action

    --> set width = self.width+10*dt

    --> set height = self.height+10*dt

    But I cannot use every tick there isn't it?

    Then the ball travelling diagonal will decrease in a different rate than when travelled straight?

    How do I use it in reference to it's Y rather than leaving it to time?

    Thanks for response

  • Hey guys,

    Wondering if there is a good way to make a 2d sprite ball scale out and in, creating a perspective of far and near exactly like it was done in NES - Tennis

  • I've seen the tutorials, got access to an actual mac, setup xcode, export and sent my project and set it up there as well.

    However, when I try to run,

    • there is just either a black screen or
    • it takes forever to load and the game screen comes.
    • keyboard controls don't work

    I tried this with a one layout game after my actual game even failed to load.

    Still the same result though.

    Wondering if this is the case on an actual macbook, then how much troubles on the vmware virtualized mac?

    Anyone face this before?

    Anyone successfully built and published their semi-complex / complex project to iOS with ejecta?

    Kindly help

  • You want it built for you in an affordable price?

    Can buzz me at

  • WebGL was turned off. We're not using webgl for any of our builds.

    Any other ideas?

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  • I'm having similar issue.

    Ejecta just gives a black screen on preview.

  • Update

    New leadbolt account manager is trying to get in touch with me regarding my old email.

    Will let you know how it progresses.

  • Hi,

    I'm not sure where the problem lies but I get a lot of impressions of the ad but no clicks.

    Right now I have like 400 impressions total and 0 clicks. That is suspicious.

    I also seem to be earning some money on those impressions but still, where are the clicks??

    Any experiences or ideas on why would that be would be appreciated.

    [edit] Ahh NEVERMIND. I was looking at the wrong section of the AdMob UI. Everything works great!

    So how much click ratio are you getting now?

  • While waiting for official support, you can try this plugin for Admob Interstitial Ads on Crosswalk.

    What's the fill rate?

  • Lot of developers say, that Leadbolt is lot better than Admob. And i think Leadbolt do not offer ads for Blackberry, so why do you wonder, that you got 0fill rate?

    Well they said they have ads for BB, until I finished integration and testing and then they say they dont.

  • One of my game, a Flappy Clone (Flappy Sperm!!), had a lot of downloads and even though it doesn't work on half the devices out there that it should work on (due to CJS being crash prone & buggy!), it still generated a lot of impressions. So it earnt me enough to buy some Apple hardware to now test games on and try to put some bigger games onto the iOS store.

    I am hoping XDK comes through, but it seems they only support plugins, which C2 needs to incorporate in an update... no word yet on whether thats going to happen.

    If it doesn't, I am going to move to Game Maker since they do have proper mobile support that doesn't rely on 3rd party efforts.

    Aha, so that's your game Some impressions from me as well then.

    Did you say you were able to buy apple hardware with ad impressions! Wow. I envy you

    I agree with the C2 to have its own plugins for ads and iaps ... I wrote to Ashley on that earlier too.

    I may also (sadly) look for other game engines. I love C2, but .... there are these issues that need some focus.

    It must be really tough with just a 3 people team.

  • CocoonJS was shifting our backgrounds a bit left and right for no reason.

    Also we somehow found better fps with XDK. (Not to mention that cocoonjs compiler has limit of 30MB game)

    I thought I wrote to Cjs guys about it and probably never got a response either.

    Might give it a try again on next game.

  • are you preloading all assests in one go.

    May be big asset sizes?

    Where exactly does it get stuck?