krish's Forum Posts

  • Might help if you mentioned what kind of remuneration you're willing to provide / have thoughts about. :)

  • krishzjs@toonheart.com

  • It doesn't load yet.

    Was Eager to see what game it is <img src="smileys/smiley6.gif" border="0" align="middle" />

  • alessandroLino

    Thanks mate! <img src="smileys/smiley1.gif" border="0" align="middle" />

    I shall try to not disappoint any Battle City fans when I'm done with this. <img src="smileys/smiley20.gif" border="0" align="middle" />

  • Thanks a ton mate <img src="smileys/smiley14.gif" border="0" align="middle" />

    I'm no expert...still learning as I go <img src="smileys/smiley31.gif" border="0" align="middle" />

  • Supposed to update this on 29th Nov <img src="smileys/smiley9.gif" border="0" align="middle" />

    20+ days ago, I gave myself a challenge of finishing a game prototype whose ideas could fit in one single page; yes you heard it right.. 1 single page I said

    It was a daunting task, considering that I had to squeeze everything on one page and also resist myself from creating more ideas of gameplay as the development time would be directly proportional.

    So, here�s how it started:

    <img src="http://srikrishnadas.files.wordpress.com/2012/11/dsc02756.jpg" border="0" />

    Wondering what this is?

    Remember Battle City? or should I say �Tank 1990? or �Tank� on pirated cartridges for Gameboy and other 8-bit game consoles.

    <img src="http://blog.toonheart.com/wp-content/uploads/2012/11/tank1.jpg" border="0" />

    Well, my self-challenge isn�t really the same, but let�s say like a tribute to one of the earlier games I�ve played.

    I could very well have done a platformer (considering Mario was supposedly the first game most of us ever played here in India)� but hey .. I was already having 2 platformers under prototyping .. and I�ve shelved one.. the other one is on standby.

    Wanted to do something that would be a small game, without having to churn out new dynamic ideas and hence causing the development to go long.

    Initial wish was to complete the prototype in a week, but later I did give into the temptation of pushing new ideas into the gameplay and finally snubbed it at 20-21ish day prototyping.

    Be-Hold! .. my first game (technically not my first game), to finish prototyping stage�. �Tank Them Up!�

    .. written as �Tank �em Up!� � A top down Tank shooter game with new environment dynamics that effect gameplay and with Missions!

    Note: This is a prototype and hence the sprites used are either rough drawn or lifted off the Internet. None of them will make into the final game �. so excuse the graphics and try resisting getting dizzy/making faces while looking at the prototype screenshots <img src="smileys/smiley2.gif" border="0" align="middle" />

    <img src="http://blog.toonheart.com/wp-content/uploads/2012/11/DSC02843.jpg" border="0" />

    If you thought it was just the idea that was one one page.. then news for you I took it to the next level, by being stringent and mashing up all the gameplay I wanted in a single stage.

    <img src="http://blog.toonheart.com/wp-content/uploads/2012/11/DSC02844.jpg" border="0" />

    Finished fixing the last few bugs this morning; 2 math bugs, 1 multiple screen size support bug to be precise, and by evening tested out CocoonJs wrapped version of the game with installer and gameplay on Android device.

    Flagging this off as Prototype Complete! and ready to go into Development

    Wooooooooooohhhhhhhhhhhoooooooooooooooooooooooooooooo!

    <img src="http://blog.toonheart.com/wp-content/uploads/2012/11/me_trinity.jpg" border="0" />

    What�s Next?

    Well, essentially the project will now enter �development phase�.. which means more useful sleepless nights for me, a ton of doodling, sketching, design, art, hunt for good audio artist, testing, playing, hair pulling�,

    So Lets Go!

  • LOL.

    Kinda works after I posted.

    Not sure what :)

    Please go ahead and close this :D

  • Hi,

    I tried to see how the game looks using cocoonjs export and Ludei launcher on android and it comes up as a black screen showing fps on left top end.

    That's it nothing else happens.

    Any ideas why?

    Here's the prototype:

    dl.dropbox.com/u/48735785/yotest.zip

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  • I think he dropped the domain.

  • Wow .. very nice game.

    Fluid

    and the controls bring back the memory of the 8bit games era where it'd be frustrating to control jumping between those series of small rocks.

    I'll blog this for you :)

  • Miceal

    I loved the clouds.

    Can you please share some tips on how you did that.

  • nice man.

    Looking forward for a playable demo :)

  • hmm.. wanted to try it. but looks like my device is incompatible.

    What is the controls type? multi touch?

  • Trying to revive this thread.

    I see clay.io allows to do in-app purchases

    clay.io/docs/scirra

    but afaik that'll work only for browser and clay.io marketplace.

    Does it also work if you have to export your game for google playstore?

    austin?