krish's Forum Posts

  • I'm gonna have to write this too in very near future.

    If I am able to find a solution.. I'll add here... if you do .. don't forget to share :)

    There are probably 2 kind of saves I need.

    1. When player dies in a level and has to "Retry"... I'd prefer he plays from a certain checkpoint of the game.. IMHO cookies is best way here

    2. When player quits the game and comes back .. he needs to see all his completed levels as DONE as well as be able to play the uncompleted stage from the checkpoint.

    I'm sure saving some xml based info in a flat file would be easier than db (although, this is only for "installed" games) .. but I'm not yet sure how to access 'em via Scirra.

    Need to think.

  • Tutorial about ammo - It's on the floor in the first level. Not a popup because they are irritating, just text on the floor.

    I just realised I'm blind sometimes. <img src="smileys/smiley19.gif" border="0" align="middle" />

    The text looked way cool like as if its something written on the futuristic lab floor... never thought of reading it.

    PS. There are 7 levels now.  

    And you're saying this is early alpha stage development!

    You're mocking me.. huh .. huh .. huh <img src="smileys/smiley7.gif" border="0" align="middle" />

    <img src="smileys/smiley2.gif" border="0" align="middle" />

    This one rocks!

    I'm half way done through my prototype.. I'll upload my WIP when I do some neat art.. right now using random sprites.

    Mine is set in past/present .. nothing futuristic like yours <img src="smileys/smiley1.gif" border="0" align="middle" />

  • Nice game.

    Couldn't figure out the last stage though.. made it to the end without having to deal with any obstacles... not sure if that's meant to be.

    If only you could get rid of that Loading screen on every reload/restart of the level.

    Eager to see more stages :)

  • Wondering how to get these kind of controls that are used in play.google.com/store/apps/details

    I've seen games that hover a d-pad on one side, .. while some of them use tap anywhere to move the player.

    This one has something special there, even if I tap behind the tank and say move a circle swipe.. the tank will literally turn a circle.

    So its not like tank is moving in the direction of the touch.

    Anyone has a idea how this works?

  • Nice.

    I'll see if I can free up some time later this month and might wanna try this :)

  • One question. Why isnt it full screen? IMHO, would be much cooler that way.

    Also, I'll try to play this on my 7'' tablet sometime later today. Works with touch?

    Feedback: add a small popup tutorial somewhere near the controls to remind player that you can be out of bullets to select from here.

    I like the way tank blows up .. looks very 2050-ish + how the wooden boxes seem to repel each other... is that physics and world with 0 gravity?

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  • Cool graphics. <img src="smileys/smiley32.gif" border="0" align="middle" />

    Makes the tank game I'm writing look like crap <img src="smileys/smiley19.gif" border="0" align="middle" />

    Eager to hear more. <img src="smileys/smiley1.gif" border="0" align="middle" />

  • OddConfection

    Thanks a ton for the example mate. :)

  • Heres a fixed version with some explanation after hours of testing

    http://dl.dropbox.com/u/5214903/GM/test8fixed.zip

    My made examples are not perfect. They are just one of many ways how to make things but i hope this solves your problem

    The enemy minion degree setting is acting up in this example.

    See the rotation after it touches the invisible containment object.

    Enemy is literally turning upside down.

  • Heya, does anyone have a capx of that Enemy AI TunaUppercut put in here.

  • Works.

    Thanks again :)

  • Potato

    Wow.. attention to detail I must say <img src="smileys/smiley1.gif" border="0" align="middle" />

    That's probably why it would work on random.. when the scaling would miss my player.

    I'm not at desk right now, but will surely test it out when back.

    Thanks a Bazillion on this one <img src="smileys/smiley32.gif" border="0" align="middle" />

  • Heya,

    I know you guys must be pretty busy.. but could you please look into this.

    I just rechecked the file and updated again.

    Or if you need me to open a fresh ticket, I'd be fine doing that too.

    Thank you :)

  • Ashley

    Yeah I kinda realized that about 10 minutes after posting that reply.

    I did edit the project again and removed the debug panel... Saved it.

    My dropbox says it synced. Could you try downloading a fresh copy? :)

    Sorry for the trouble :D

    dl.dropbox.com/u/48735785/Construct2_Issues/Droid-Buggy-Builds/droid-c2-boolean-toggle-issue.capx

  • Hi,

    Here's the capx

    dl.dropbox.com/u/48735785/Construct2_Issues/Droid-Buggy-Builds/droid-c2-boolean-toggle-issue.capx

    .. tested on r108 also.

    I am just looking to toggle the boolean "power_jetpack" when the player collects the Jetpack.

    Randomly works on firefox, Doesn't work on chrome at all. (Both browsers are updated)

    Tested it on Linux, Windows (if that matters)

    Debug Panel shows that it is not toggling.

    Could you please re-open this bug?