Kribzy's Forum Posts

  • Would this work for you?

    Object on destroyed - create object2 at object.x,object.y

    This!

  • fahmijufri

    Can't you create an event when the Object is destroyed the systems creates a new Object and set's it at the same position?

    Try if this works.

    Condition

    On PinkCube destroyed

    Action

    System Create PinkCube on X= PinkCube.X, Y = PinkCube.Y

  • So if I get this correctly you are trying to take the value of an Instance variable for treasure and put it into your players Instance variable?

    Make sure that you do the Math's before you destroy the Treasure Object. So have the Treasure Destroy event further down.

  • Thank you for both replies.

    korbaach

    Thanks, I will use this if I don't find any other solution. I don't know why I didn't think of that in the first place ^^.

  • Hi,

    Is it possible to put multiple values into one Array(1D) position? If so can you help?

    I have an Array that everytime in my game I make an object (For example: a bed) i add an extra X index. What I'm looking for is if it's possible to store multiple values on the same index. For example: X position as integer, Y position as integer, health etc.etc. so when I search the Array i'm able to get the positions for the beds on the map and can quickly set my AI to pathfind towards it.

    L

  • We are proud to present The Angry Viking. The game is created in Construct 2 and created for mobile platforms. It's free to download.

    https://play.google.com/store/apps/details?id=theangry.viking

    Developer & Game Designer = Kribzy (From Scirra forums)

    Developer = Condolent (From Scirra forums)

    PixelArt = Human (From Scirra forums)

    Music = taistelusopuli (From Scirra forums)

    GOOGLE STORE - RELEASED 2015-11-11

    IOS Store - Not yet released

    The Angry Viking is an infinity platformer game made for all ages!

    You are playing as a viking trying to find his way out of the world he's stumbled into. As he's lost and angry; the only way to get out of this hellhole is to SMASH your way out!

    Will you be the one climbing the leaderboards and making your way to victory?

    Check it out on Google play!

  • You can make a Sprite that will be like the "Hitbox" , this sprite will be Pinned to the character and when you press the attack button you can have in event sheet something like.

    When button [Right click] is pressed

    Play attack animation for "Player"

    If "Hitbox" is overlaping "Enemy"

    Subtract 50 on IntEnemyHealth

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  • Hi All,

    Thanks for all the emails and PM's. The position is now closed!

  • Hi All,

    We are looking for a music artist for our game. The theme is Viking platformer, and we are in need of the following things.

    Looping menu music

    Looping music for game - Something that will be in the background, probably nice with some bad ass "war drums".

    The game is currently in early alpha but we plan to release Beta very soon. And if you work with us we will give you access to the Beta and your music will be credited ingame.

    Please send me a PM or send email to kristoffer@teamcowgames[DOT]net if you are intrested in working with us, also include portfolio or a demo of some sort

  • Hi all,

    The position is now closed!

  • Set the Spike sprites to invisible as default. Then when you press a button you make an event to set them visible.

  • You mean that they don't overlap?

    How does the enemies spawn? Do you spawn 3 enemies at the same time?

    Explain abit more of what you are trying to achieve.

  • Hey there,

    I will check and try to help you later tonight. Don't have construct 2 avaiable right now to check on your project.

  • What if you use two textboxes, one for the normal text and then another one for the bold text. You just have to align them correctly with events?

    It could be a temporarly workaround?

  • Glad I could help!