Kribzy's Forum Posts

  • Hello Guys and Girls,

    Me together with Condolent are making a Android and IOS simple game and are intrested in getting a Artist for making the sprites for our platformer game.

    Something about us: We are two guys from Sweden currently working full time job together, on our free time we now programm together in creating games in Construct 2. This is the first game for me to launch and for Condolent he has published a few apps already and he know the "drill".

    Estimated amount of work.

    1x = Player with Animations (Idle, Attack, Jump, Slide, Death)

    4x = Enemies (Idle, Attack, Death)

    1x = Background Image

    1x = Big Walking tile

    8x to 16x = Different Objects (Crates etc.etc.) Will possibly be more later. Most of the objects will have no animation, some of them will have a Death/destroy animation.

    I would like for you to PM or reply here with your portfolio and your rates. You can email me also on grahnkristoffer[@]hotmail[DOT]com

    EDIT1 : The theme is "Nordic, Vikings"

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  • Hi Chimchase,

    I'm guessing you still want the Arrow to be on screen after the "hit"?

    What if you make a Instance variable Boolean on the Arrow object, have it set to "True" from start?

    This way the Arrow can only collide and remove HP one time only.

    So in the code you write something like:

    If collides with Player

    If Arrow Variable1 = true

    Then

    set Variable1 = false;

    • 5 hp etc.etc.
  • I am fairly new to Construct 2 but I can't see why your idea shouldn't work? I guess that you are making top down RPG game?

    I would change the code like something below to easier reuse the code if you are going to have another quest later on, like GetTheKeysAgain. Then you just have to change how many keys you are going to collect (IntComplete) and then change the Quest string.

    Quest_GetTheKeys_Description: String

    Quest_GetTheKeys_Count: 0

    Quest_GetTheKeys_IntComplete: 3

    Quest_GetTheKeys_Complete: false

    When picking up a key:

    Quest_GetTheKeys_Count+1

    if Quest_GetTheKeys_Count = Quest_GetTheKeys_IntComplete

    then

    Quest_GetTheKeys_Complete: True

    Quest_GetTheKeys_Count = 0 (Reset)

    When you hand it in:

    Quest_GetTheKeys_Complete: false;

    Add 1000000 coins + 500000000 xp