I'm basically trying to do the following:
- Pressing a combination of buttons fires a projectile (part of the EnergyRelease Family)
- Upon collision with an enemy (a sprite of the Enemy family) an entity is created at the point, and plays its animation (I wanted associated effects with it, but I'm currently having this problem) depending on various variables.
Currently everything is set. I've checked and the 2 objects are colliding properly. The variables are working correctly. But it doesn't register the animation unless more than one projectile in a row is fired, and I'm not sure what I'm doing wrong.
I'm preparing a Capx, but does someone know a way of solving this?