krauli's Forum Posts

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  • Works!

    Tks man

  • Hi guys, how do i identify a wall using the behavior line of sight ?

    TKS

  • staleevolution

    Hi, could you be more clear, i didn't understand how to do that... Is there any example ?

    Tks

  • Hi guys, how do i identify a wall using the behavior line of sight ?

    Tks

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  • Man AllanR

    You are a genius!

    The big problem is that:

    "the easiest way I found to make it work was to change the origin of TXT_Info_Box to "Center"."

    For my suggestion in C3 the default origen by txt should be "center"

    Tks

  • Hello Guys, I have a big problem to get the specific instance in C3. I usually use the "Pick nearest" to do that. But, in my project this kind of code don't work and i don't know what is the problem here ? I made this example, and works fine, but in my project didn't work.

    When the player is overlapping the text "Press Z" is visible in wrong instances (the last one created)

    C3 file:

    drive.google.com/file/d/1zNWQzetSCCgNOzy_Cc5ARF_ETA79nMDI/view

    TKS

  • FIXED:

    drive.google.com/file/d/1l-ERsqwYgNqN0aVk7a32FzRpZYfqU4eS/view

    "Can we go back? This is the moment

    Tonight is the night, we'll fight 'til it's over

    So we put our hands up like the ceiling can't hold us"

    TKS

  • Tks InDWrekt

    But it was not exactly what I needed.

    I managed to make the model below:

    drive.google.com/file/d/1QvfP6FD_4ynRhi_EwK8EAysvMpjjbzvF/view

    It worked, but now the player goes through the walls and the other box. A Discord user managed to make the model below:

    drive.google.com/file/d/1TIivfjU_qjkBDV2DWGHz7502QSEzt1G8/view

    But the player stops in the other box if he is on the right side and on the left side he pushes both ...

    Would anyone have any idea how to fix this?

    youtu.be/V1WaRkCwHmU

  • Hello,

    My name is Klaus and i'd to know how to make a system for moving boxes, in which when the player approaches shows which button to press and when pressing it the player moves the box, however I am having a series of problems:

    1: The indication of the text is not correct when there is more than one box on the stage.

    2: A hierarchy to move children is not created.

    3: is moving all the boxes on the stage and not just one.

    thank you very much for your help, I put a video here and the attached C3 file to make it easier.

    youtu.be/QQSDoaoEJk4

    https://drive.google.com/file/d/1gEKYWjy65c4p4cljXws-4uI1JuoNJVcJ/view?usp=sharing

  • Hello,

    Exist a bug when i try to open a timeline in popup way.

    Video:

    youtu.be/R03DVXziTUM

    Tks

    ___________________________

    Error report information

    Type: unhandled rejection

    Reason: Error: Cannot read property 'addEventListener' of null TypeError: Cannot read property 'addEventListener' of null at Function.$ (https://editor.construct.net/r225/main.js:441:19) at Function.e.gA (https://editor.construct.net/r225/components/bars/timelineBar/timelineBar.js:336:18) at Function.f.ttd (https://editor.construct.net/r225/components/bars/timelineBar/timelineBar.js:332:138) at Function.f.c3 (https://editor.construct.net/r225/components/bars/timelineBar/timelineBar.js:331:329) at new window.Db.lm (https://editor.construct.net/r225/components/bars/timelineBar/timelineBar.js:163:66) at Function.d.l (https://editor.construct.net/r225/main.js:292:207) at k.e.nj (https://editor.construct.net/r225/components/bars/timelineBar/timelineBar.js:67:26) at n (https://editor.construct.net/r225/components/bars/timelineBar/timelineBar.js:33:319) at t (https://editor.construct.net/r225/components/bars/timelineBar/timelineBar.js:34:143) at k.f.r5b (https://editor.construct.net/r225/components/bars/timelineBar/timelineBar.js:34:232)

    Stack: TypeError: Cannot read property 'addEventListener' of null at Function.$ (https://editor.construct.net/r225/main.js:441:19) at Function.e.gA (https://editor.construct.net/r225/components/bars/timelineBar/timelineBar.js:336:18) at Function.f.ttd (https://editor.construct.net/r225/components/bars/timelineBar/timelineBar.js:332:138) at Function.f.c3 (https://editor.construct.net/r225/components/bars/timelineBar/timelineBar.js:331:329) at new window.Db.lm (https://editor.construct.net/r225/components/bars/timelineBar/timelineBar.js:163:66) at Function.d.l (https://editor.construct.net/r225/main.js:292:207) at k.e.nj (https://editor.construct.net/r225/components/bars/timelineBar/timelineBar.js:67:26) at n (https://editor.construct.net/r225/components/bars/timelineBar/timelineBar.js:33:319) at t (https://editor.construct.net/r225/components/bars/timelineBar/timelineBar.js:34:143) at k.f.r5b (https://editor.construct.net/r225/components/bars/timelineBar/timelineBar.js:34:232)

    Construct 3 version: r225

    URL: editor.construct.net

    Date: Mon Nov 30 2020 20:54:51 GMT-0300 (Horário Padrão de Brasília)

    Uptime: 428.5 s

    Platform information

    Browser: Edge

    Browser version: 87.0.664.47

    Browser engine: Chromium

    Browser architecture: 64-bit

    Context: browser

    Operating system: Windows

    Operating system version: 10

    Operating system architecture: 64-bit

    Device type: desktop

    Device pixel ratio: 1

    Logical CPU cores: 8

    Approx. device memory: 8 GB

    User agent: Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/87.0.4280.67 Safari/537.36 Edg/87.0.664.47

    C3 release: r225 (stable)

    Language setting: en-US

    WebGL information

    Version string: WebGL 2.0 (OpenGL ES 3.0 Chromium)

    Numeric version: 2

    Supports NPOT textures: yes

    Supports GPU profiling: yes

    Supports highp precision: yes

    Vendor: Google Inc.

    Renderer: ANGLE (NVIDIA GeForce GTX 745 Direct3D11 vs_5_0 ps_5_0)

    Major performance caveat: no

    Maximum texture size: 16384

    Point size range: 1 to 1024

    Extensions: EXT_color_buffer_float, EXT_color_buffer_half_float, EXT_disjoint_timer_query_webgl2, EXT_float_blend, EXT_texture_compression_bptc, EXT_texture_compression_rgtc, EXT_texture_filter_anisotropic, EXT_texture_norm16, KHR_parallel_shader_compile, OES_texture_float_linear, WEBGL_compressed_texture_s3tc, WEBGL_compressed_texture_s3tc_srgb, WEBGL_debug_renderer_info, WEBGL_debug_shaders, WEBGL_lose_context, WEBGL_multi_draw, OVR_multiview2

  • I'd like to know if in "Hierarchy" has Z-Elevation like Behaviors PIN.

    If don't have this, are there plans to implement that ?

    Tks

  • Hello guys,

    Would i like to know if my game, i that i will make need to be 4K or Full HD is enough? I pretend to build for mobile and PC. If i do all images in 4K i need to create another build in full HD or Construct 3 will reduce all imagens automatic for me, or i nedd to make 2 kind of sprites one in 4k and another in full hd and if i do that how to select this in game?

  • i was think that z-elevation and Z-Order was the same thing... I am trying to adjust Z order.