,,,maybe...
capx:
http://s000.tinyupload.com/index.php?fi ... 5160542039
https://c2tutorials.wordpress.com/2014/ ... m-numbers/ <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">
..like this? ...or?
http://s000.tinyupload.com/index.php?fi ... 8477120505
"When Score > Highscore..set Highscore to Score... ?
Remmy112
...check.."RandomArraY" and function "Set_Random"
http://s000.tinyupload.com/index.php?fi ... 9599731710
StrangeyD ...just a little help <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">
http://s000.tinyupload.com/index.php?fi ... 6190794361
Random and predetermined spawn points..
http://s000.tinyupload.com/index.php?fi ... 7142149468
..maybe?..
Capx:
http://s000.tinyupload.com/index.php?fi ... 7952480649
Hi gleegum
This is the basic idea....
Now you can check if player overlapping this points..or you can comape distance between player
and Platform image points...
http://s000.tinyupload.com/index.php?fi ... 8547969723
no sprites..just one sprite..pin sprite to player image point(1?) ,, is is ovelapping edge-detect - play balancing.
,,,,,,
if you using sprites for platform (not tiledbackgraund)..
you can use ...Pick ovelapping point...
........capx:
http://s000.tinyupload.com/index.php?fi ... 4628947706
round(Enemy.Sine.Value)=Enemy.Sine.Magnitude....set animation
round(Enemy.Sine.Value)= - Enemy.Sine.Magnitude...set animation
Develop games in your browser. Powerful, performant & highly capable.
yeap... <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">
http://s000.tinyupload.com/index.php?fi ... 1774199659
when platform not moving..................choose("idle1',idle2")
Trigger once....
................