........ Y........
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fade-in..fade-out volume...
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Volume fade in-fade out..
Or... Every tick set Master volume to Sprite.Opacity
Hmmm....
What about spawning two objects? One sprite on a blending layer for the lighting ,,,and another(particles) on a normal layer for the actual fire?
it does not matter what actually happens, but what the player sees...
Chupacabra 1...(Simplest way)
[attachment=0:hox5qrtt][/attachment:hox5qrtt]
Man,it's many ways to kill Chupacabra.....
Trust me..
"Solids or any particular object" is overlapping "Particles"...."Particles" Destroy
Better way..
[attachment=0:fu4bw8xq][/attachment:fu4bw8xq]
The easiest way is with a big black sprite with a hole in the middle... : )
..set position to player.X
player.Y
Disable collisions for obstacles,not player...