You can change the angle of the enemy spawner to point in the direction you want them to face when spawned.
exactly...
..is not a problem in the tank rotation,but in a angle of the enemy spawner..
Compare(position) Player.X and Enemy.X
Well now i have another problem, the object is falling at randomized 3 positions, but the speed is not constant :s how to make the fallings object to allways have the same speed? my object has a platform movement :s
Well now i have another problem, the object is falling at randomized 3 positions, but the speed is not constant :s how to make the fallings object to allways have the same speed?
my object has a platform movement :s
thats oki now i would like to make this, the objects start falling very slowly and each 0.1s the speed of the falling objects speed up?
You must be joking....
No problemo
.....if you insist on expression "choose" ..you can write choose(A.X, B.X, B.X,B.X.......C.X,B.X)
Set playback time to 0.5 seconds?
Why are you using "Play at object" ?
it seems to me...... simple "Play" ..works well..
...maybe there is no "hole" when you shoot first time?
..just set Bullets to 1..
Depends on how you have it set up.. Easiest way would probably be if both top and bottomsprites were animation-frames so you'd only have to check if the animationframe is the same..
Depends on how you have it set up..
Easiest way would probably be if both top and bottomsprites were animation-frames so you'd only have to check if the animationframe is the same..
... I totally agree
just an idea... I'm not even sure that 's a good idea
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Thanks!
I do not consider myself a C2 wizard